Memento Video on PAGE 5!

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Re: Memento: King of the Killswitch

Post by HorsSujet »

Maybe a stupid question, but is that 100% wet? Or did they add a little bit of dry themselves on the recording?
Congrats again by the way :) Reviews start to appear, the pedal will be there soon I guess !
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Re: Memento: King of the Killswitch

Post by aen »

Depending on what your slamming into it, you can get a little bit of bleed from your dry. when I was demoing it at NAMM the Internet overdrive bled through a bit, but something much higher gain, such as the She Fuzz did not.... WEIRD.
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Re: Memento: King of the Killswitch

Post by Doctor X »

this pedal is a really neat little idea!

a couple of questions - the guitarmoderne article says it remembers up to 8 ''kills'', presumably within a certain timeframe, ie not remembering them from a minute ago etc?
so how does it loop them? how does it know where to start and stop the looping sequence? is it measuring non-kill space after the last kill until you hit the recall?

would be nice to see a demo over a beat to see how easy it is to get the 'loop' in sync

ok, that was all 1 question really, the other is about the 'clicks', you are very possibly correct that it is better with them, but if it were possible then i think it would be nice to have the option of a switch between click and no-click with the gentler slope.
so you can switch between the more lo-fi glitch feel, and a cleaner one that isnt adding anything extra to the sound, just taking away
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Re: Memento: King of the Killswitch

Post by goroth »

Doctor X wrote:this pedal is a really neat little idea!

a couple of questions - the guitarmoderne article says it remembers up to 8 ''kills'', presumably within a certain timeframe, ie not remembering them from a minute ago etc?
so how does it loop them? how does it know where to start and stop the looping sequence? is it measuring non-kill space after the last kill until you hit the recall?

would be nice to see a demo over a beat to see how easy it is to get the 'loop' in sync

ok, that was all 1 question really, the other is about the 'clicks', you are very possibly correct that it is better with them, but if it were possible then i think it would be nice to have the option of a switch between click and no-click with the gentler slope.
so you can switch between the more lo-fi glitch feel, and a cleaner one that isnt adding anything extra to the sound, just taking away

All of the above!
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Re: Memento: King of the Killswitch

Post by Jwar »

UGH! Aen this sounds soooooooooooooo good dude! Love you.
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Re: Memento: King of the Killswitch

Post by aens_wife »

Aaaaannnnnnnd they are in production. Aen is building them as we speak!
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Re: Memento: King of the Killswitch

Post by MrNovember »

They looks pretty awesome!
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Re: Memento: King of the Killswitch

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Re: Memento: King of the Killswitch

Post by aen »

FINALLY got the first batch built and programmed, and boxed and everything. We might be shipping these before I even get to the demo, UGH. So much video to shoot!!
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Re: Memento: King of the Killswitch

Post by Doctor X »

Doctor X wrote:a couple of questions - the guitarmoderne article says it remembers up to 8 ''kills'', presumably within a certain timeframe, ie not remembering them from a minute ago etc?
so how does it loop them? how does it know where to start and stop the looping sequence? is it measuring non-kill space after the last kill until you hit the recall?

would be nice to see a demo over a beat to see how easy it is to get the 'loop' in sync

ok, that was all 1 question really, the other is about the 'clicks', you are very possibly correct that it is better with them, but if it were possible then i think it would be nice to have the option of a switch between click and no-click with the gentler slope.
so you can switch between the more lo-fi glitch feel, and a cleaner one that isnt adding anything extra to the sound, just taking away
Sold to: dan_abnormal (3 times), Abanoise, Kayzer, Ragged Trousers, Schlatte
Bought from: McSpunckle, RitalinCupcake, Tendollarcat, Brobee, Ryan, cedarskies, behndy
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Re: Memento: King of the Killswitch

Post by aen »

goroth wrote:Only thing I'm wondering is how accurate you can sync this thing live. I'm thinking my drummer my want to punch me in the face for using it.

But I don't really care. Rad pedal is rad.


Shouldn't be tough at all with a real drummer.

Doctor X wrote:a couple of questions - the guitarmoderne article says it remembers up to 8 ''kills'', presumably within a certain timeframe, ie not remembering them from a minute ago etc?


The buffer is reset every time you start a new pattern, so you tap one in, hit the "rekill" and it loops. You turn off the rekill and the next tap of the kil switch begins a new pattern. And It'll hold more than 8, for sure. Kind of a lot.

Doctor X wrote:so how does it loop them? how does it know where to start and stop the looping sequence?

The loop starts with your first kill, and stops when you hit the rekill.

Doctor X wrote:is it measuring non-kill space after the last kill until you hit the recall?

Yep!

Doctor X wrote:would be nice to see a demo over a beat to see how easy it is to get the 'loop' in sync

It just depends on your foot rhythm. Or hands, or however you hit those switches.

Doctor X wrote:ok, that was all 1 question really, the other is about the 'clicks', you are very possibly correct that it is better with them, but if it were possible then i think it would be nice to have the option of a switch between click and no-click with the gentler slope.

Probably not in this package/price point.

Shooting demo today, barring any disasters.
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Re: Memento: King of the Killswitch

Post by MrNovember »

aen wrote:
goroth wrote:Only thing I'm wondering is how accurate you can sync this thing live. I'm thinking my drummer my want to punch me in the face for using it.

But I don't really care. Rad pedal is rad.


Shouldn't be tough at all with a real drummer.

Doctor X wrote:a couple of questions - the guitarmoderne article says it remembers up to 8 ''kills'', presumably within a certain timeframe, ie not remembering them from a minute ago etc?


The buffer is reset every time you start a new pattern, so you tap one in, hit the "rekill" and it loops. You turn off the rekill and the next tap of the kil switch begins a new pattern. And It'll hold more than 8, for sure. Kind of a lot.

Doctor X wrote:so how does it loop them? how does it know where to start and stop the looping sequence?

The loop starts with your first kill, and stops when you hit the rekill.

Doctor X wrote:is it measuring non-kill space after the last kill until you hit the recall?

Yep!

Doctor X wrote:would be nice to see a demo over a beat to see how easy it is to get the 'loop' in sync

It just depends on your foot rhythm. Or hands, or however you hit those switches.

Doctor X wrote:ok, that was all 1 question really, the other is about the 'clicks', you are very possibly correct that it is better with them, but if it were possible then i think it would be nice to have the option of a switch between click and no-click with the gentler slope.

Probably not in this package/price point.

Shooting demo today, barring any disasters.

Awesome info + woooo demo!! Can't wait to hear an Aen demo of this!
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Re: Memento: King of the Killswitch

Post by aen »

[youtube]http://www.youtube.com/watch?v=XzkeYG6QjsQ[/youtube]

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Re: Memento Video on PAGE 5!

Post by Joe Gress »

Goddammit, spit out my coffee all over my keyboard at "OH NO IT'S NOT ANALOGUE, WE'RE ALL GONNA DIE!!!"

But this thing is seriously cool. I can see a few uses for it already in songs that I'm doing.
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Re: Memento Video on PAGE 5!

Post by kbit »

I like the way it sounds quadrupled. Things like the slicer can sound kinda weird when they get sped up, but im guessing the imprecise nature of the tempo is what makes it sound cooler to me. "More natural" is a dumb description but fits my explination.
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