Super Metroid synths

General Gear Discussion - effects, synths, etc.

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rustywire
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Re: Super Metroid synths

Post by rustywire »

Such an essential game & OST
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Re: Super Metroid synths

Post by friendship »

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Duuuude.
I'm just unpacking this now and I owe MechaGodzilla a debt of gratitute I was totally fine with coming up with close-enough patches with other equipment but with some tweaking in my sampler this is a fucking bullseye. Plus, they have other dope games in this link.

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Re: Super Metroid synths

Post by 01010111 »

You might give something like this a go?
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Re: Super Metroid synths

Post by spacelordmother »

Holy fuck Final Fantasy 6 soundfont including the drum kit! This needs to get into my Circuit ASAP!
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Re: Super Metroid synths

Post by MechaGodzilla »

I've spent many nights playing with different SNES noises until the small hours and now I've spread the curse to you guys.
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Re: Super Metroid synths

Post by hotknife »

I've a few soundfonts saved up in folders somewhere, but never got around to figuring out how to use them. What software are you guys running?
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Re: Super Metroid synths

Post by MechaGodzilla »

I haven't done it for ages but iirc, I just dragged them into ableton and they're turned into sampler presets that you can edit/save.
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Re: Super Metroid synths

Post by Eivind August »

So, I have little clue what any of this means, but could these things be loaded into a hardware sampler and used for making sounds which one can hear?
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Re: Super Metroid synths

Post by spacelordmother »

I would think they need to be converted -- sound fonts are a package of the sample, but also instructions about how to play it -- like start, end, loop points, which sample to play based on velocity, etc.

Some good info here: http://www.kvraudio.com/forum/viewtopic.php?t=212996

I've been playing around with these a bit this morning and it's awesome! Also a great reminder of it's really the composition that makes these game themes so incredible. Being able to hear the individual sounds within the arrangements is :eek:
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Re: Super Metroid synths

Post by friendship »

hotknife wrote:I've a few soundfonts saved up in folders somewhere, but never got around to figuring out how to use them. What software are you guys running?
Reason takes SoundFonts like a champ. I've had to adjust pitch on one or two, but it reads the start/end and loop points perfectly. NN-XT has an amp envelope, filters, and modulation so it's been really easy to make dynamic instruments out of them. I made a little Metroid drum kit in Kong using the percussive sounds.
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Re: Super Metroid synths

Post by hotknife »

MechaGodzilla wrote:I haven't done it for ages but iirc, I just dragged them into ableton and they're turned into sampler presets that you can edit/save.
spacelordmother wrote:I would think they need to be converted -- sound fonts are a package of the sample, but also instructions about how to play it -- like start, end, loop points, which sample to play based on velocity, etc.

Some good info here: http://www.kvraudio.com/forum/viewtopic.php?t=212996

I've been playing around with these a bit this morning and it's awesome! Also a great reminder of it's really the composition that makes these game themes so incredible. Being able to hear the individual sounds within the arrangements is :eek:
friendship wrote: Reason takes SoundFonts like a champ. I've had to adjust pitch on one or two, but it reads the start/end and loop points perfectly. NN-XT has an amp envelope, filters, and modulation so it's been really easy to make dynamic instruments out of them. I made a little Metroid drum kit in Kong using the percussive sounds.
Excellent. :excellent: Thanks!
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