Duuuude.MechaGodzilla wrote:The actual Super Metroid soundfont, ripped from the ROM
Super Metroid synths
Moderator: Ghost Hip
- spacelordmother
- HERO

- Posts: 5719
- Joined: Sun May 16, 2010 4:45 pm
- Location: Rochester, NY
- Contact:
Re: Super Metroid synths
- rustywire
- IAMILFFAMOUS

- Posts: 4715
- Joined: Thu Dec 13, 2012 9:54 am
- Location: on.
Re: Super Metroid synths
Such an essential game & OST
[B/S/T shoutouts] Shortlist: Hollow Earth|Ct5|856|Condor|Thermae|OP-1|half track reel2reel|Prophet6 ... 
rfurtkamp wrote:The only transparent thing I own is a set of drinking glasses.
- friendship
- IAMILFFAMOUS

- Posts: 4182
- Joined: Sun Mar 10, 2013 5:22 pm
Re: Super Metroid synths
I'm just unpacking this now and I owe MechaGodzilla a debt of gratitute I was totally fine with coming up with close-enough patches with other equipment but with some tweaking in my sampler this is a fucking bullseye. Plus, they have other dope games in this link.spacelordmother wrote:Duuuude.MechaGodzilla wrote:The actual Super Metroid soundfont, ripped from the ROM
Thank you my guy.
- 01010111
- IAMILFFAMOUS

- Posts: 4789
- Joined: Sun Mar 29, 2009 3:48 pm
- Location: Frogtown
Re: Super Metroid synths
You might give something like this a go?
https://instagram.com/p/BPdhpc7BHAz/
https://instagram.com/p/BPdhpc7BHAz/
- spacelordmother
- HERO

- Posts: 5719
- Joined: Sun May 16, 2010 4:45 pm
- Location: Rochester, NY
- Contact:
Re: Super Metroid synths
Holy fuck Final Fantasy 6 soundfont including the drum kit! This needs to get into my Circuit ASAP!
- MechaGodzilla
- IAMILF

- Posts: 2447
- Joined: Wed Jun 26, 2013 11:19 am
Re: Super Metroid synths
I've spent many nights playing with different SNES noises until the small hours and now I've spread the curse to you guys.
-
hotknife
- experienced

- Posts: 501
- Joined: Tue Oct 04, 2016 5:06 pm
Re: Super Metroid synths
I've a few soundfonts saved up in folders somewhere, but never got around to figuring out how to use them. What software are you guys running?
#reversereverbintoprofit #ambientflippershark
- MechaGodzilla
- IAMILF

- Posts: 2447
- Joined: Wed Jun 26, 2013 11:19 am
Re: Super Metroid synths
I haven't done it for ages but iirc, I just dragged them into ableton and they're turned into sampler presets that you can edit/save.
- Eivind August
- HERO

- Posts: 6259
- Joined: Thu May 22, 2014 12:23 pm
- Location: Norway
Re: Super Metroid synths
So, I have little clue what any of this means, but could these things be loaded into a hardware sampler and used for making sounds which one can hear?
https://irerror.bandcamp.com/
Deals:friendship wrote:You motherfuckers think I won't fuck up a couple octoroks and assemble the Triforce?
NSFW: show
- spacelordmother
- HERO

- Posts: 5719
- Joined: Sun May 16, 2010 4:45 pm
- Location: Rochester, NY
- Contact:
Re: Super Metroid synths
I would think they need to be converted -- sound fonts are a package of the sample, but also instructions about how to play it -- like start, end, loop points, which sample to play based on velocity, etc.
Some good info here: http://www.kvraudio.com/forum/viewtopic.php?t=212996
I've been playing around with these a bit this morning and it's awesome! Also a great reminder of it's really the composition that makes these game themes so incredible. Being able to hear the individual sounds within the arrangements is
Some good info here: http://www.kvraudio.com/forum/viewtopic.php?t=212996
I've been playing around with these a bit this morning and it's awesome! Also a great reminder of it's really the composition that makes these game themes so incredible. Being able to hear the individual sounds within the arrangements is
- friendship
- IAMILFFAMOUS

- Posts: 4182
- Joined: Sun Mar 10, 2013 5:22 pm
Re: Super Metroid synths
Reason takes SoundFonts like a champ. I've had to adjust pitch on one or two, but it reads the start/end and loop points perfectly. NN-XT has an amp envelope, filters, and modulation so it's been really easy to make dynamic instruments out of them. I made a little Metroid drum kit in Kong using the percussive sounds.hotknife wrote:I've a few soundfonts saved up in folders somewhere, but never got around to figuring out how to use them. What software are you guys running?
-
hotknife
- experienced

- Posts: 501
- Joined: Tue Oct 04, 2016 5:06 pm
Re: Super Metroid synths
MechaGodzilla wrote:I haven't done it for ages but iirc, I just dragged them into ableton and they're turned into sampler presets that you can edit/save.
spacelordmother wrote:I would think they need to be converted -- sound fonts are a package of the sample, but also instructions about how to play it -- like start, end, loop points, which sample to play based on velocity, etc.
Some good info here: http://www.kvraudio.com/forum/viewtopic.php?t=212996
I've been playing around with these a bit this morning and it's awesome! Also a great reminder of it's really the composition that makes these game themes so incredible. Being able to hear the individual sounds within the arrangements is
Excellent.friendship wrote: Reason takes SoundFonts like a champ. I've had to adjust pitch on one or two, but it reads the start/end and loop points perfectly. NN-XT has an amp envelope, filters, and modulation so it's been really easy to make dynamic instruments out of them. I made a little Metroid drum kit in Kong using the percussive sounds.
#reversereverbintoprofit #ambientflippershark