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Re: Effector 13 - Console II

Posted: Sun Jan 02, 2011 8:43 pm
by FuzzHugger
magiclawnchair wrote:
Tom Dalton wrote:I hope to offer more than one cartridge circuit!


tom will you offer something that i dont already own??? :idk:

sorry interview mode... :lol:


That's the plan!
I'm not going to just offer a couple copies of FH pedals. At least modded versions, if not some new stuff.

Re: Effector 13 - Console II

Posted: Sun Jan 02, 2011 8:49 pm
by Monkeyboard
Tom Dalton wrote:
magiclawnchair wrote:
Tom Dalton wrote:I hope to offer more than one cartridge circuit!


tom will you offer something that i dont already own??? :idk:

sorry interview mode... :lol:


That's the plan!
I'm not going to just offer a couple copies of FH pedals. At least modded versions, if not some new stuff.


After all selling 50$ versions of 130$ pedals might not do your income very well ;)

Re: Effector 13 - Console II

Posted: Sun Jan 02, 2011 8:52 pm
by Toonster
It depends, on the production process of course.. Plus you don't need some expensive parts like jacks, knobs, switches etc.

Re: Effector 13 - Console II

Posted: Sun Jan 02, 2011 8:59 pm
by dubkitty
the thing which i think is most cool about this idea is that it gives people and manufacturers a chance to connect in a way that might not be practical otherwise. e.g. i find Aen's stuff interesting but can't really afford to drop $200 on one of his pedals just to see if they'd work for me; if i had the e13 console it would be much more likely for me to drop $50 to try out a Nano Demolisher. and given that if i like one of a particular maker's boxes i usually like three or four of them, that's a Good Thing...if i like that cartridge, you're a lot closer to selling me that ECT and TGD.

i'm a little agnostic about the videogame interface for heavy/live use, though. i'm not optimistic about what might happen in the wintertime barroom environment. but it's sure going to be a recording tool.

Re: Effector 13 - Console II

Posted: Sun Jan 02, 2011 9:02 pm
by zezozeceglutz
magiclawnchair wrote:do you have a second party that plans to have a cartridge ready for your launch?


I'm definitely planning to have an Infanem cart ready for launch that isn't fuzz/dist/od. :thumb:

Re: Effector 13 - Console II

Posted: Sun Jan 02, 2011 9:13 pm
by devi ever
zezozeceglutz wrote:
magiclawnchair wrote:do you have a second party that plans to have a cartridge ready for your launch?


I'm definitely planning to have an Infanem cart ready for launch that isn't fuzz/dist/od. :thumb:


:eek:

Re: Effector 13 - Console II

Posted: Sun Jan 02, 2011 9:13 pm
by magiclawnchair
zezozeceglutz wrote:
magiclawnchair wrote:do you have a second party that plans to have a cartridge ready for your launch?


I'm definitely planning to have an Infanem cart ready for launch that isn't fuzz/dist/od. :thumb:


awesome! :joy: i cant wait for my second voice! :hug:

Re: Effector 13 - Console II

Posted: Sun Jan 02, 2011 10:29 pm
by theactionindex
I want fuzz nintendo now.

Re: Effector 13 - Console II

Posted: Sun Jan 02, 2011 10:41 pm
by devi ever
Midfi, Smallsound / Bigsound, and Little Fuji have all said they are going to make carts.

Infanem is committed to a non-fuzz cart ready for the release of the console.

Re: Effector 13 - Console II

Posted: Mon Jan 03, 2011 1:08 am
by devi ever
Effector 13 Console II Preordering is now available - http://www.effector13.com/

Re: Effector 13 - Console II

Posted: Mon Jan 03, 2011 1:50 am
by bob the r0bot
my monies belong to you

Re: Effector 13 - Console II

Posted: Mon Jan 03, 2011 2:24 am
by Bellyheart
Looks tight, but with that explanation I'll wait 'til it drops. A stupid history repeats itself.

Re: Effector 13 - Console II

Posted: Mon Jan 03, 2011 4:17 am
by Monkeyboard
Same. I'll wait around a bit before I go through with it.

You bastards better not hike up the price once this thing goes berserk :p

Re: Effector 13 - Console II

Posted: Mon Jan 03, 2011 4:51 am
by tuffteef
watched some video on smd soldering today
pretty neat
not something for people with sausage fingers like me

Re: Effector 13 - Console II

Posted: Mon Jan 03, 2011 6:21 am
by univalve
zezozeceglutz wrote:
magiclawnchair wrote:do you have a second party that plans to have a cartridge ready for your launch?


I'm definitely planning to have an Infanem cart ready for launch that isn't fuzz/dist/od. :thumb:

Will that be available separatly or only with the console II?
If only the later I'm in. Infanem is the shit! :omg: