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Re: Effector 13 - Console II

Posted: Sun Jan 02, 2011 5:40 pm
by Haki
This has the potential to be extremely awesome. Especially when the parties listed as involved will all turn out several cartridges a year.

What's more is that the cartridges should be very easy to trade, the 2 stock ones aside, provided that the price doesn't differ (much) per manufacturer. They should also be small enough to fit a padded envelope which will cut down on shipping costs and help avoid customs for those that have to deal with that.

Once the modulation part takes off it will be time for over sized consoles with an infinite amount of slots.

Re: Effector 13 - Console II

Posted: Sun Jan 02, 2011 6:47 pm
by devi ever
Okay... I'm awake again.

Anyone got questions, feel free to shoot them my way now... I'll be on the net for the next hour.

Re: Effector 13 - Console II

Posted: Sun Jan 02, 2011 6:50 pm
by Monkeyboard
Well then I might as well ask the creator.


Will the cartridges be copies of existing circuits from builders? Or will they be unique and limited to the Console? Or both?


People who already own a buttload of pedals might have trouble seeing the point in having a console and why would people ever want to buy another pedal ever again once they have this? (Not necessarily a bad thing just curious)

Re: Effector 13 - Console II

Posted: Sun Jan 02, 2011 6:55 pm
by devi ever
Monkeyboard wrote:Well then I might as well ask the creator.


Will the cartridges be copies of existing circuits from builders? Or will they be unique and limited to the Console? Or both?


People who already own a buttload of pedals might have trouble seeing the point in having a console and why would people ever want to buy another pedal ever again once they have this? (Not necessarily a bad thing just curious)


My cartridges will be component for component copies PLUS the addition of two extra controls since my standard fuzz line up only have two controls at this point. :)

I'm pretty sure the other pedal makers are going to be doing variations, or completely new designs.

I eventually will be releasing completely new circuits as well, and am most likely going to look into variations of the more popular dirt circuits on the market (Tube Screamer, Tone Bender, SuperFuzz, Big Muff, etc).

Re: Effector 13 - Console II

Posted: Sun Jan 02, 2011 7:08 pm
by Toonster
Can you give a guarantee somehow that several developers will participate and there will be carttridges available for some time.. Cause just like with real consoles succes is based on the quantity, quality of the releases and the time that it will be available..

Re: Effector 13 - Console II

Posted: Sun Jan 02, 2011 7:19 pm
by devi ever
Toonster wrote:Can you give a guarantee somehow that several developers will participate and there will be carttridges available for some time..


Yes.

Re: Effector 13 - Console II

Posted: Sun Jan 02, 2011 7:21 pm
by bob the r0bot
do we have an idea of how big it is going to be? both unit and cartridge

Re: Effector 13 - Console II

Posted: Sun Jan 02, 2011 7:22 pm
by magiclawnchair
Toonster wrote:Can you give a guarantee somehow that several developers will participate and there will be carttridges available for some time.. Cause just like with real consoles succes is based on the quantity, quality of the releases and the time that it will be available..


from what i have heard tom, eric and brian are all pretty excite! :omg:

summer of 2011 eh? :cool:

how far into a working prototype with your flavors are you? :hug:

Re: Effector 13 - Console II

Posted: Sun Jan 02, 2011 7:27 pm
by devi ever
magiclawnchair wrote:how far into a working prototype with your flavors are you? :hug:


In the middle, past the only part I was worried about, which is finding the proper connector for the job. :)

bob the r0bot wrote:do we have an idea of how big it is going to be? both unit and cartridge


Console is going to be standard 1590bb sized at this point. Cartridges are going to be about 2" x 1.5" at this point as well.

Should have more concrete details on both by next week.

Re: Effector 13 - Console II

Posted: Sun Jan 02, 2011 7:31 pm
by Toonster
magiclawnchair wrote:
Toonster wrote:Can you give a guarantee somehow that several developers will participate and there will be carttridges available for some time.. Cause just like with real consoles succes is based on the quantity, quality of the releases and the time that it will be available..


from what i have heard tom, eric and brian are all pretty excite! :omg:

summer of 2011 eh? :cool:

how far into a working prototype with your flavors are you? :hug:


That of course is great news.. If all will work out as it looks now I think this can be a huge platform :joy:

Re: Effector 13 - Console II

Posted: Sun Jan 02, 2011 7:32 pm
by devi ever
Toonster wrote:That of course is great news.. If all will work out as it looks now I think this can be a huge platform :joy:


Thanks! :love:

... and oh... it will be... it will be! :evil:

Re: Effector 13 - Console II

Posted: Sun Jan 02, 2011 7:34 pm
by magiclawnchair
will there be an improbability drive cartridge? :idk:

Re: Effector 13 - Console II

Posted: Sun Jan 02, 2011 7:34 pm
by theavondon
Rad.

Re: Effector 13 - Console II

Posted: Sun Jan 02, 2011 7:35 pm
by devi ever
magiclawnchair wrote:will there be an improbability drive cartridge? :idk:


:idea:

Re: Effector 13 - Console II

Posted: Sun Jan 02, 2011 7:37 pm
by Toonster
Will there be stereo, or only mono possible?