Page 3 of 15

Re: Effector 13 - Console II

Posted: Sun Jan 02, 2011 2:39 pm
by univalve
nieh wrote:
devi ever wrote:
Because shut the fuck up, that's why.



Win.

Win? Adequate reaction?
Whatever. I don't care. Will fall apart as workhorse or similar things though.

:hello:

Re: Effector 13 - Console II

Posted: Sun Jan 02, 2011 2:40 pm
by Toonster
univalve wrote:
nieh wrote:
devi ever wrote:
Because shut the fuck up, that's why.



Win.

Win? Adequate reaction?
Whatever. I don't care. Will fall apart as worhorse or similar things though.

:hello:


But you have to admit it is a good concept :p

Re: Effector 13 - Console II

Posted: Sun Jan 02, 2011 2:45 pm
by univalve
Toonster wrote:
But you have to admit it is a good concept :p

Really not sure yet. The platform pedal idea seems stunning but how much will jump on the train? Reminds me of this: How many games will we get for the xbox kinect?
If all the mentioned companies offer cards it will be probably a new market part in pedals...
(was there something similar with the Line6 pedals and third party "cores"?)

Re: Effector 13 - Console II

Posted: Sun Jan 02, 2011 3:05 pm
by tuffteef
if they dont work first go will we have to blow the dust out of the catridge?

Re: Effector 13 - Console II

Posted: Sun Jan 02, 2011 3:06 pm
by Toonster
univalve wrote:
Toonster wrote:
But you have to admit it is a good concept :p

Really not sure yet. The platform pedal idea seems stunning but how much will jump on the train? Reminds me of this: How many games will we get for the xbox kinect?
If all the mentioned companies offer cards it will be probably a new market part in pedals...
(was there something similar with the Line6 pedals and third party "cores"?)



That's true about the line 6 indeed, the tonecore concept.. Although that is a digital platform of course..
And they are still selling it..

Re: Effector 13 - Console II

Posted: Sun Jan 02, 2011 3:07 pm
by smile_man
Image

Re: Effector 13 - Console II

Posted: Sun Jan 02, 2011 3:15 pm
by Teej212
this sounds infinitely better than the inventobox...not even that similar really.

Re: Effector 13 - Console II

Posted: Sun Jan 02, 2011 3:15 pm
by foomanfat
Toonster wrote:
univalve wrote:
Toonster wrote:
But you have to admit it is a good concept :p

Really not sure yet. The platform pedal idea seems stunning but how much will jump on the train? Reminds me of this: How many games will we get for the xbox kinect?
If all the mentioned companies offer cards it will be probably a new market part in pedals...
(was there something similar with the Line6 pedals and third party "cores"?)



That's true about the line 6 indeed, the tonecore concept.. Although that is a digital platform of course..
And they are still selling it..


My question with the Tonecores is how many people are actually using them as designed? Swapping out cores and whatnot.
I would think people are just buying them as complete pedals and not even bothering with having one or two docks for multiple cores.
:idk: just an off-topic thought.

Also, the only third party developer I've ever seen making "cores" is Red Panda.

Re: Effector 13 - Console II

Posted: Sun Jan 02, 2011 3:20 pm
by Toonster
There are a few more, not much though.. There was a topic about that recently..

Re: Effector 13 - Console II

Posted: Sun Jan 02, 2011 3:23 pm
by whalesong
Is it just me or does it remind anyone else of the "Atari 2600" console? I just dated myself. This is clearly a brilliant idea that has sooo much potential!!! Kudos like Cujo! Yes i am stoned.

Re: Effector 13 - Console II

Posted: Sun Jan 02, 2011 3:28 pm
by nieh
univalve wrote:
nieh wrote:
devi ever wrote:
Because shut the fuck up, that's why.



Win.

Win? Adequate reaction?
Whatever. I don't care. Will fall apart as workhorse or similar things though.

:hello:


I just thought is funny. Calm down.

Re: Effector 13 - Console II

Posted: Sun Jan 02, 2011 3:29 pm
by foomanfat
whalesong wrote:Is it just me or does it remind anyone else of the "Atari 2600" console?



Image

Image


I'm not seeing it. :p

Re: Effector 13 - Console II

Posted: Sun Jan 02, 2011 3:32 pm
by smallsnd/bigsnd
i agree with having the cartridges blocked/guarded somehow - it looks like it would be pretty easy to snap them.
it seems as though you've already got the design going, but inserting them into the side might be a bit "safer"?

send me an email, though. i'd like to be involved and have 2 ideas that would be pretty neat and would work in there!

Re: Effector 13 - Console II

Posted: Sun Jan 02, 2011 3:47 pm
by Derelict78
This is such a cool Idea!
Im really interested in what 3rd party stuff will be available for this! Dwarfcraft :poke:

Re: Effector 13 - Console II

Posted: Sun Jan 02, 2011 4:48 pm
by testertube
seems nothing like the retardo$box.

reminds me more of
Tom Dalton wrote:Back in mid-2009, I got this idea to sell tiny knobless modules to go with the Hugger, that you could stack in different orders (in the Hugger's TB loop), and then drive them with the Hugger's preboost, and use the post boost as your level control.

and
Tom Dalton wrote:design/production of custom cartridges, sockets for the cartridges, etc...

I've thought about plug-in modules for years...cartridges that plug into (and can be combined in) a larger base unit...