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Re: Effector 13 - Console II
Posted: Mon Jan 03, 2011 11:59 am
by dorfmeister
Toonster wrote:For performing I guess the concept of the ZIM is great, but I think for home-usage the console is ideal.. You don't want to screw a pedal open every few hours.. At least I am not:P
I wouldn't want to think that I could only use a bunch of my fuzz sounds at home....that they would be too vulnerable to damage to take to shows. I wonder if there is a way to match ease of change and protection of module...though that would pretty much call for a change to the hip retro design that is very cool.
Re: Effector 13 - Console II
Posted: Mon Jan 03, 2011 12:02 pm
by Derelict78
I think its pretty simple don't step on the cartridge and you prob. will not have a problem.
Re: Effector 13 - Console II
Posted: Mon Jan 03, 2011 12:17 pm
by Toonster
I never step on knobs, and I jump on the stomps sometimes, so I am not scared of breaking cartridges..
Re: Effector 13 - Console II
Posted: Mon Jan 03, 2011 12:23 pm
by devi ever
dorfmeister wrote:Toonster wrote:For performing I guess the concept of the ZIM is great, but I think for home-usage the console is ideal.. You don't want to screw a pedal open every few hours.. At least I am not:P
I wouldn't want to think that I could only use a bunch of my fuzz sounds at home....that they would be too vulnerable to damage to take to shows. I wonder if there is a way to match ease of change and protection of module...though that would pretty much call for a change to the hip retro design that is very cool.
The cartridges will be solid and I'm already working on an add-on for those paranoid about breaking the carts / unit in its current form.
Honestly I doubt many people are going to even buy the addon because the likelihood of breaking them is stupidly low.
Also, even though I'm focusing on Fuzz, this is not just a fuzz device. Expansions will include a variety of effects. blah blah blah
Re: Effector 13 - Console II
Posted: Mon Jan 03, 2011 12:27 pm
by Derelict78
LFO LFO LFO LFO LFO
Re: Effector 13 - Console II
Posted: Mon Jan 03, 2011 12:30 pm
by devi ever
Derelict78 wrote:LFO LFO LFO LFO LFO
We'll get there my friend... I mean, you guys haven't even seen the Modular Synth unit yet!

Re: Effector 13 - Console II
Posted: Mon Jan 03, 2011 12:30 pm
by retinal orbita
You know why I think this is such a great idea? Because how many times does a "boutique" pedal come down to awesome graphics or really snappy knobs? It's such an easy way to bias yourself (unconsciously, even) and I'll bet everyone does it..... I wouldn't have one of those hideous pedals thats pointed at the bottom (Visual Sound) on my board even if they sounded like the white light of god........ but this way you can get more tones for less bucks.........
Re: Effector 13 - Console II
Posted: Mon Jan 03, 2011 12:31 pm
by dorfmeister
This is getting pretty interesting.
Any possibility of an expression input that could be configured for whatever module is placed in the cart? Or even a built in expression pedal option?
Re: Effector 13 - Console II
Posted: Mon Jan 03, 2011 12:31 pm
by Derelict78
Re: Effector 13 - Console II
Posted: Mon Jan 03, 2011 12:32 pm
by Derelict78
dorfmeister wrote:expression input
Re: Effector 13 - Console II
Posted: Mon Jan 03, 2011 12:34 pm
by aussy
I'd just like the basic console to be released before making specific, feature based demands
Re: Effector 13 - Console II
Posted: Mon Jan 03, 2011 12:37 pm
by Derelict78
aussy wrote:I'd just like the basic console to be released before making specific, feature based demands
FUCK THAT I WANT AN LFO
Re: Effector 13 - Console II
Posted: Mon Jan 03, 2011 1:00 pm
by stanimal
One Ring to Rule Them All......
Re: Effector 13 - Console II
Posted: Mon Jan 03, 2011 1:12 pm
by Toonster
stanimal wrote:One Ring to Rule Them All......
Ring Stinger?

Re: Effector 13 - Console II
Posted: Mon Jan 03, 2011 4:00 pm
by symbolique
What happens when future tech makes those carts smaller... and you have to upgrade?

Throw in a joystick twixt the two and you have me sold.
edit: or a foot controllable d-pad?