leaves turn wrote:
The fight's much easier if you throw a skull behind you and run past the skellies. Stab the necromancers and move on, the skellies won't follow and the chariot will eventually kill them. Another option is a good blocking shield.
I've never noticed NPC phantoms swinging faster, but they definitely have instantreactionanimationcancelrolling and infinite stamina. Gets pretty annoying in one particular area.
That was going to be my next attempt.
MrNovember wrote:I hate their damned infinite stamina. Why can't I swing ultra great swords like 15 times in a row after rolling?
The only irritating thing in games like this: the computer does what it wants, when it wants. Like when one of those skeletons guards breaks me and does the back stab thing. Dicks.
Wes Mantooth wrote:Chuck alluring skulls, kill warlocks and then the fight is easy once it's just the horse. What kind of build are you using gunslinger?
Yeah, I got to the horse like third try or something, and have just been having the shittiest luck with the skeletons.
I started with a warrior, and have basically just leveled stats high enough to use the claymore and drangleic shield. Sometimes I fuck with the Zweihander, but I hate how slow it is. Using drangleic armor and some other hodge-podge shit. I put just enough points in INT and FTH to be able to equip one miracle, for extra healing or pyromancy. Other than that, I just add points to either vitality, vigor and stamina. In most games I like to play a mainly melee-based character augmented by a smattering of spells. I'm thinking some adaptability may be in order.