theavondon wrote:It's like in-game microtransactions. I wouldn't buy a video game only to have to buy other shit in the game. I buy it to fucking play the game.
skullservant wrote:Like when I used to play an IPhone game for about a year a few years ago and ended up spending like $200 on fucking tokens. Fuck.
Decided not to thread derail [as this reply is better suited for the video games thread] but the above reasons helped snap me out of GASing for next gen video games and consoles years ago; which was no easy feat as i've otherwise been a lifetime gamer who still has 90% of his consoles, games, accessories and old Nintendo Power/EGM/Gamepro mags dating back to the late 80s.
I am not on board with the current trend of monthly subscription fees that must be paid to continue playing a single game after its initial purchase...or in-game purchases to advance status rather than grinding and developing technique through strategy & problem solving.
This is the future of gaming; get the player consumed and tack on a ticking meter at every possible turn. Plus the gratuitous product placement and lazy sound scoring with b-sides instead of epic OSTs...blah. Too tacky for my taste, and I don't pay to play tackiness. AFAIC this is just another industry embracing greed as a sustainable business model, but these games all strike me as extremely disposable in spite of being visually stunning. There's a solid decade full of games that focused on advancing gameplay as well as graphics with a complete disregard for in-game markets and as such they have an otherwise unmatched level of replay value. Now everything is so overly complicated and makes me feel like
MAME aside, I'd rather pump quarters into arcade machines. Sadly, they quickly began going out of style when a single credit hit $1. Ridiculous.
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