
the clean octaveless glitch effect
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- bdunlap
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the clean octaveless glitch effect
I remember seeing a couple people wondering how to get a glitch effect similar to a poor tracking blue box (or the crazier glitch computer) but without fuzz or it being 2 octaves below the original pitch. Get two pitch shifters (whammy, boss, etc) and have one be 2 octaves down and the one after that 2 octaves up, so you would have a glitchy tracking signal but at the same pitch as your original signal and without any fuzz. I think this would be really cool with acoustic guitar 

- kosta
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Re: the clean octaveless glitch effect
You, sir, just might be onto something.
Also, though more complicated to pull off, you can use CV to manipulate the pitch shifting capabilities on the Squarewave Parade TeaspoonCAS, so you can run sample and hold CV into the Teaspoon to randomly pitch shift your input signal. Clean as a whistle too. And if you attenuate the CV you can vary how deep the shifting is.
What you propose is way simpler and requires way less nerdy gear though. So points for that.
Also, though more complicated to pull off, you can use CV to manipulate the pitch shifting capabilities on the Squarewave Parade TeaspoonCAS, so you can run sample and hold CV into the Teaspoon to randomly pitch shift your input signal. Clean as a whistle too. And if you attenuate the CV you can vary how deep the shifting is.
What you propose is way simpler and requires way less nerdy gear though. So points for that.
- Teej212
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Re: the clean octaveless glitch effect
i do this occasionally. its like warbly guitar, falters alot
- pothole
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Re: the clean octaveless glitch effect
kosta wrote:You, sir, just might be onto something.
Also, though more complicated to pull off, you can use CV to manipulate the pitch shifting capabilities on the Squarewave Parade TeaspoonCAS, so you can run sample and hold CV into the Teaspoon to randomly pitch shift your input signal. Clean as a whistle too. And if you attenuate the CV you can vary how deep the shifting is.
What you propose is way simpler and requires way less nerdy gear though. So points for that.
^Now that is a win.