fuzz / reverb cooperation...
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- OldGeorge
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Re: fuzz / reverb cooperation...
No you're right on the amps. I've just seen and experienced strangeness like this before where the tone stack was the culprit. Could be impedance related, have you tried just throwing a buffer between them, like a boss pedal turned off?
- space6oy
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Re: fuzz / reverb cooperation...
i tried a buffer between them, no difference.OldGeorge wrote:No you're right on the amps. I've just seen and experienced strangeness like this before where the tone stack was the culprit. Could be impedance related, have you tried just throwing a buffer between them, like a boss pedal turned off?
- comesect2.0
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Re: fuzz / reverb cooperation...
my gear goes into three small amps via a passive mixer made by electro lobotomy, the peavey is the high, the crate is the mid, and the behringer is the low....they pick up or mask certain artifacts differently that really bum me out, so I have to use the three together to mix it right,
mr black pedals were fun, but they could not take rip roarin inputs...maker said they should...tried to explain I was blasting synths and feedback, he said should be no problem...but when hit hard the spiral, verb, & flange I had would just turn to mush and all you would hear is low volumes of grumble.
mr black pedals were fun, but they could not take rip roarin inputs...maker said they should...tried to explain I was blasting synths and feedback, he said should be no problem...but when hit hard the spiral, verb, & flange I had would just turn to mush and all you would hear is low volumes of grumble.
- crochambeau
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Re: fuzz / reverb cooperation...
It's not an impedance mismatch loading down the signal, it's a size of signal issue.
All of the ICs that are employed in making these effects have limits on the size of signal they will safely and effectively take on input. Sometimes this signal size limit is bastardly small (the CA3080 OTA springs to mind) so the designer has to design the input to scale the signal amplitude down to something that will fit inside the front door of the chip.
The catch is, any given designer is going to have ideas/criteria about what constitutes a signal. The *reason* for this is that the larger a signal you support, the smaller you have to make it to fit inside the fucking ICs front door without running into the door jamb (distortion) or punching the front wall off the foundation (breaking shit). So it's a balancing act.
If you cater to watered down honky blues mules or the buffed and polished weekend warrior P&W crowd, this is a piece of cake. Those people pride themselves on not coloring outside the lines, so you can just grab your pencil and copy down the manufacturer's recommended application notes, stick a few tropical fish or some other component of a vintage that the poor person that hand manufactured it is old enough that they are no longer currently being exploited and call it the new marvel of the age. And dammit, the less amplitude fuckery you can get away with the cleaner and generally "better" sounding a circuit will be.
If you cater to weirdos (hi everyone!) you'll have to expect signals all over the place and therefore plan accordingly. The thing is, "all over the place" is pure insanity, so every designer is going to draw the line in the sand somewhere and will choose a method to meet that.
Companders, limiters, or user selectable input ranges will be amongst the first things considered, and how these are employed (and how your signal hits them) is where shit can turn to mush, and why one effect with say, a Spin FV-1 will take your pounding with ease while another with the EXACT SAME ENGINE can sound like hammered shit.
TL;DR: (apologies, I just felt like elaborating on my earlier post) If you're running into this and it's an effect that otherwise sounds good, try to attenuate your signal further on the front end before even going inside that box.
All of the ICs that are employed in making these effects have limits on the size of signal they will safely and effectively take on input. Sometimes this signal size limit is bastardly small (the CA3080 OTA springs to mind) so the designer has to design the input to scale the signal amplitude down to something that will fit inside the front door of the chip.
The catch is, any given designer is going to have ideas/criteria about what constitutes a signal. The *reason* for this is that the larger a signal you support, the smaller you have to make it to fit inside the fucking ICs front door without running into the door jamb (distortion) or punching the front wall off the foundation (breaking shit). So it's a balancing act.
If you cater to watered down honky blues mules or the buffed and polished weekend warrior P&W crowd, this is a piece of cake. Those people pride themselves on not coloring outside the lines, so you can just grab your pencil and copy down the manufacturer's recommended application notes, stick a few tropical fish or some other component of a vintage that the poor person that hand manufactured it is old enough that they are no longer currently being exploited and call it the new marvel of the age. And dammit, the less amplitude fuckery you can get away with the cleaner and generally "better" sounding a circuit will be.
If you cater to weirdos (hi everyone!) you'll have to expect signals all over the place and therefore plan accordingly. The thing is, "all over the place" is pure insanity, so every designer is going to draw the line in the sand somewhere and will choose a method to meet that.
Companders, limiters, or user selectable input ranges will be amongst the first things considered, and how these are employed (and how your signal hits them) is where shit can turn to mush, and why one effect with say, a Spin FV-1 will take your pounding with ease while another with the EXACT SAME ENGINE can sound like hammered shit.
TL;DR: (apologies, I just felt like elaborating on my earlier post) If you're running into this and it's an effect that otherwise sounds good, try to attenuate your signal further on the front end before even going inside that box.
- rfurtkamp
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Re: fuzz / reverb cooperation...
Yea, my guess is that when you're having issue with one builder's particular verbs that it doesn't like something specific you're doing.
I dodge most pedal verbs though, and want stuff that eats up line level signals and spits out mean in response.
I dodge most pedal verbs though, and want stuff that eats up line level signals and spits out mean in response.
- OddKnowledge
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Re: fuzz / reverb cooperation...
I don't know how crazy you run your fuzzes and verbs, but have you tried the verb before the fuzz? I used to run my supermoon that way.
- BoatRich
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Re: fuzz / reverb cooperation...
The Supermoon and the Bitquest and a lot of verbs that modulate like that sound best in front of fuzz/comp/od. It tames the piercing high frequencies thing really well.
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Re: fuzz / reverb cooperation...
Reverb before fuzz FTW. I like to put my reverb pedals in a dirt sandwich. Or switch on the Bitquest's dirty side for reverb.
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Re: fuzz / reverb cooperation...
My $0.02
I think some people who popularized this were running relatively mild reverbs that may even cut the overall volume, such as the RV-3 or Chicklet, into something that takes pedals well, like most muffs.
Generally, my experience is that reverb is great into dirt, but it needs to be something mild-ish (like a Fuck) or something so crazy that it just makes it a bit crazier (like a Soda Meiser).
But overall, it's just about experimenting. Years ago, I achieved what I felt was an ideal tone by running a delay into the fuzz side of the Crystal Dagger. The closest I've ever gotten since then was running a Shefuzz into a digital chorus into a Swollen Pickle.
Different amps, different guitars, different environments ... It could all play a role.
Are you playing single notes? What results are you aiming for? Do you have an example?
I think some people who popularized this were running relatively mild reverbs that may even cut the overall volume, such as the RV-3 or Chicklet, into something that takes pedals well, like most muffs.
Generally, my experience is that reverb is great into dirt, but it needs to be something mild-ish (like a Fuck) or something so crazy that it just makes it a bit crazier (like a Soda Meiser).
But overall, it's just about experimenting. Years ago, I achieved what I felt was an ideal tone by running a delay into the fuzz side of the Crystal Dagger. The closest I've ever gotten since then was running a Shefuzz into a digital chorus into a Swollen Pickle.
Different amps, different guitars, different environments ... It could all play a role.
Are you playing single notes? What results are you aiming for? Do you have an example?
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- rustywire
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Re: fuzz / reverb cooperation...
Bright and/or gated fuzz plays well with verb [as good as it gets anyway] Esp velcro types.
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