I wasn't sure I got the question right, because the answer seems so obvious
A used DD5/DD6 can be found cheap enough, just take the extra modes and don't use em if you don't want to. Fwiw, they're not at all bad delay pedals imo, in particular the DD5's reverse mode is pretty unique as far as I know.
obviously not a cheap solution like a DD-5, but the Strymon TimeLine has a preset called "Hold and Repeat". Uses the Duck engine and basically you hear no delay until you stop playing then it grabs the last part and loops infinitely or until you play again. You can change the sample length with the time knob with varying results. It's pretty rad with a long delay time.
Came here to say exactly that ^
You can also fuck with the time of it by tapping a tempo while the repeats are on, do it a few times and glitch for lifez.
Zoom MS-70 has a similar preset as well.
John wrote:"guys play quiet, listen to my small costly device."
PumpkinPieces wrote:Fer shoogaze
tuffteef wrote:all you need is a big muff and feelings
As well as the Boss DD-5 and DD-6 and DOD DFX-91 and DFX-94, there is also the Digitech Obscura,
which allows you to "repeat hold" by turning the Repeat knobs after something is in the repeat buffer
of the delay. The Obscura allows for fade out of held material.
This guy (in 2009) didn't know how "useful" this sample hold setting is.
See the 2:24 mark
[youtube]http://www.youtube.com/watch?v=wJbrDBh2axA[/youtube]
+1 Boss DD. I have the DD5 and DD6, they both do great short glitching on the sample/hold setting. A quick tap gives you a fragment that plays infinitely. The DD5 can do up to 2 or 3 seconds with no overdubs, and the DD6 up to 6 seconds with overdubs. You can't warp the glitching sound but, just get one of each! Loop them back and forth. It's fun. The DD7 does not appear to do the short milliseconds though, just a phrase sampler/looper.
And that EHX Canyon looks like it would give you much of what you're looking for. But I haven't played it. I want one though.
Digi TimeBender does a hold function in most modes (just hold down the left switch, boom, what's in memory freezes and goes for eternity if you let it).
Traditional "one shot" fixed duration sample/holds are interesting at times but can be hard to work with - I have one in my old Digi RDS rack delay and it's only fun because the modulation effects and playback speed knobs (it's a 'pedal the size of a rack' essentially, no presets, nothing but hands-on knobs) are post-buffer, i.e. what you do to it is non-destructive, so you can go to crazytown and come back to 4 seconds of a sampled something you've played, and back again.
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My pedalboard costs approximately 191 Metal Zones.
rfurtkamp wrote:Digi TimeBender does a hold function in most modes (just hold down the left switch, boom, what's in memory freezes and goes for eternity if you let it).
Traditional "one shot" fixed duration sample/holds are interesting at times but can be hard to work with - I have one in my old Digi RDS rack delay and it's only fun because the modulation effects and playback speed knobs (it's a 'pedal the size of a rack' essentially, no presets, nothing but hands-on knobs) are post-buffer, i.e. what you do to it is non-destructive, so you can go to crazytown and come back to 4 seconds of a sampled something you've played, and back again.
envelope follower.....judder repeats a lengthy sample on long mode and when hit hard replaces said sample....particle does exact same...and from what ive seen/heard, the outward ?
...the revolver 2 may have different modes but its all the same shit...youll use the last two modes the most for precise speed control sample length.....magpie needs to bend a masf possessed!
sample/hold always confused me cuz all pedals ive had that say sample and hold just basically create a step sequencer and cuts signal into steps............
....and yeah still needs to be called somthing else like a step follower ...sample say (AH) means hold (AH.AH..AH...AH....)
[youtube]http://www.youtube.com/watch?v=rvg7Y8xXggc[/youtube]
Red Panda Particle will, with one of the controls set beyond a certain point, keep repeating whatever is in the buffer until you play something else above a certain threshold.