Well... I decided that since everyone was in awe of this sucker @ our little get together, I thought I'd throw together a quick demo. Since it's an audio demo, I'll explain what's happening. I only demoed the bitcrusher mode, there are 4 other modes to explore (keep that in mind). I start @ 8 bit with a high resolution... and I play with the resolution knob @ 8 bit until it becomes noise... then from then on, I drop the bit rates down to 1 bit and I really don't do anything with the resolution knob. Enjoy, I know my bass playing sucked, but I had the itch so I made this demo... It's a great pedal worth way more than what Scott is selling it for. Enjoy:
Awesome - I haven't tried it on bass yet, but I see I've gotta do it. I just cant get past the stairs setting, especially with more trebly sounds. I agree, definitely worth more than his asking price.
glad you are liking them. the price will be 120 soon i think but i made it a bit lower to start just to generate some interest etc. (and to hook up fine people like yourselves of course)
hazelwould wrote:Still lovin mine. Definitely will be come one of my main sounds.
The only one I don't get is dial up. IDK it just cuts out if I play harder.
in my mind here is what supposed to happen with dial up: (i am going to make a nice manual in pdf form one day and put it on my blog i swear).
The sounds or effect in "dial up" is the same as the sounds in "hostile" (or "folding" on the original firmware revision). what is supposed to happen is that its like the encoder (knob beside the display) is being randomly adjusted while you play. (IE a randomized version of hostile)
In order to achieve the "randomness" specific bits from the data making up the actual input audio signal are pulled and reassembled to get some integer value used to control the period of each step. The rate knob also affects the time but linearly, as you would expect. Essentially the rate pot position and the "random" value are multiplied and the result = period of the step.
If playing really hard is making it crap out somehow i will really have to check it out and get back to you. Maybe the patch needs to be a bit more stable. If this is the case its not a problem to modify it to work "properly" . thank you for the feedback though.
Let me know if you agree: I'd love to see a gain and mix knob in the WSoU. Twould make it a good deal more useable...
I want a giant bunny and I want a bunch of regular bunnies and they will form a hive mind and the giant bunny will be the queen bunny and they will attack in swarms.
hazelwould wrote:Still lovin mine. Definitely will be come one of my main sounds.
The only one I don't get is dial up. IDK it just cuts out if I play harder.
in my mind here is what supposed to happen with dial up: (i am going to make a nice manual in pdf form one day and put it on my blog i swear).
The sounds or effect in "dial up" is the same as the sounds in "hostile" (or "folding" on the original firmware revision). what is supposed to happen is that its like the encoder (knob beside the display) is being randomly adjusted while you play. (IE a randomized version of hostile)
In order to achieve the "randomness" specific bits from the data making up the actual input audio signal are pulled and reassembled to get some integer value used to control the period of each step. The rate knob also affects the time but linearly, as you would expect. Essentially the rate pot position and the "random" value are multiplied and the result = period of the step.
If playing really hard is making it crap out somehow i will really have to check it out and get back to you. Maybe the patch needs to be a bit more stable. If this is the case its not a problem to modify it to work "properly" . thank you for the feedback though.
I love it man, dial up was the only thing I was like... Huh?
Also, I saw demonstrated in some of the videos that you can hold the button down and adjust the rate knob to get some different sounds. What's that about?
As far as adding a gain knob, you pretty much just lower the bits are you get more gain.