random is so cool, I've started experimenting with it last night. it's a dedicated knob where noon is no random, turn it one way and it blend-in high frequency randomness on top of the existing waveform (full knob is full random), turn it the other way and it blends in low frequency random. set it back to noon for none. easy. having problems with the math, though. microcontrollers aren't the best at generating random numbers.UglyCasanova wrote:Of course. Really like the shitty-record-player sound as well. I still think random wave with medium depth, low mix and a tad of crackle on the Vessel's End is one of the most beautiful things I've heard. I know you had some second thoughts about that crackle knob, but personally, I've used it a lot live. Up till noon for degradation and past noon for wave peak rhythms. If you don't mind me asking; what causes that beat/pop sound when you take the parameter past noon, from a technical standpoint? So lovely and fun to play over.
I like the idea of crackle/noise, I just don't like my implementation of it, or the sound of how I made it. it sounds cheesy, like a cowbell, or chiptunes. in the old vibrato, it's digitally generated, the same microcontroller that does the flo also generates noise and pulses which are just blended in.
eventually I want to build a dedicated noise/crackle/rumble synth. way more than just white noise. but that's some heavy math that I'm not ready for yet






