I'm kinda new to the whole boutique effect pedal. Well I loved my RRR, now traded, I just wanted to try some fuzz
Well I'm missing the R0 setting, the spinning speaker. Does Dr. Scientist do a stand alone pedal of that setting with maybe a few extra peramiters. The sound was beautiful... I miss its TONZ. It would be pretty cool if you did!
Achtane wrote:FUZZ ALL DAY MAN FUZZ IS GOD ALL OTHER EFFECTS ARE SHIT
Caesar wrote:Dude, can you get the fuck out of my b/s/t thread with your bullshit.
PumpkinPieces wrote: This isn't America, this is I Love Fuzz.
Mudfuzz wrote:Remember when we were all just a bunch of weirdos that liked fucked up shit and not just a bunch of nerds buying bling to impress each other online?
I like the RO setting too but I wouldn't make it its own pedal, there's not enough control in for it. One day I'll make a Reverberator that has bass and treble controls with decay control on a knob and that'll be the most decked out rotary pedal I make. (the decay on a knob will be a rate control for the rotary setting) And that's about all I could do for the rotary sound.. I can't change any other detail about it so it would be a very limited rotary pedal.
Shultz Wang designed the patches for the reverb engine in the RRR back in the 90s and he did a killer job with the rotary. He even included a small amount of mechanical noise to simulate the moving rotor inside the box.. I've had several people write me through the years and ask if their RRR was broken because of the mechanical noise they could hear in the rotary setting! Pretty flippin accurate on his part.
Chorus can come close to that sound but real rotary is more complicated and better suited to digital code than analog design. You need the signal to be delayed slightly as the rotor turns, slightly and differently filtered/EQ'd as it turns, maybe even small phase difference as it goes around, plus the mechanical sound for real accuracy... and even a touch of room reverb for some presence in space...
A cool digital pedal would let you control all those parameters but there's no way to edit the code of the RRR's reverb engine so it's stuck as is and wouldn't be very powerful or versatile on its own.