Re: Can we talk about modular synths?
Posted: Tue Dec 03, 2019 12:34 pm
murrrrr. my Michigan Synth Works Syncussion clone, the Syn0.5 (get it? it's one channel of the Syn1? POINT FIVE. SO CLEVER.), should be here Thursday. i'm having a blast with the Volteras, can't wait to run them into Syns.
playing with drums thoughts -
i've always been torn between using a sampler (less hp, always repeatable sounds, can unpatch and repatch with impunity) for drums and the so many awesome drum synthesis modules (so much range and delicious weirdness, that shizz is LOST as soon as you unpatch) out there. i put BIA, a 2hp Snare, the Fracture and Crucible in along with the Squib and spent the weekend working through different beats and ideas. it feels like for me the kick stays pretty steady and barely modulated, timing snares vs accent/rush snares i leave sonically pretty much alone, as long as hi hats can be set up where the closed chokes the open i like them pretty stable sonically. then anything ticky or weird or rhythmic but pseudo-drum sound, it's way more fun to use a specific module.
so -
kick, snare, hats - from a sample player
all accent and color pieces - modules excel
Squid is awesome, because of the ease of pitch and bit depth manipulation, it crosses the line with reliability of sound from a sampler and tweakiness of a module.
and man. the Crucible is amazing. it's listed as a hi hat, but it is way more a ride or splash cymbal to me. there's nothing in modular that gets as real feeling for cymbals.
now. need to learn all the combos and buttons by muscle memory for the Squid. it's so gooooood.
as much as i adore the Assimil8or, it's way more than i'll ever use. gonna list her.
TL;DR - Modular Drums are FUN.
playing with drums thoughts -
i've always been torn between using a sampler (less hp, always repeatable sounds, can unpatch and repatch with impunity) for drums and the so many awesome drum synthesis modules (so much range and delicious weirdness, that shizz is LOST as soon as you unpatch) out there. i put BIA, a 2hp Snare, the Fracture and Crucible in along with the Squib and spent the weekend working through different beats and ideas. it feels like for me the kick stays pretty steady and barely modulated, timing snares vs accent/rush snares i leave sonically pretty much alone, as long as hi hats can be set up where the closed chokes the open i like them pretty stable sonically. then anything ticky or weird or rhythmic but pseudo-drum sound, it's way more fun to use a specific module.
so -
kick, snare, hats - from a sample player
all accent and color pieces - modules excel
Squid is awesome, because of the ease of pitch and bit depth manipulation, it crosses the line with reliability of sound from a sampler and tweakiness of a module.
and man. the Crucible is amazing. it's listed as a hi hat, but it is way more a ride or splash cymbal to me. there's nothing in modular that gets as real feeling for cymbals.
now. need to learn all the combos and buttons by muscle memory for the Squid. it's so gooooood.
as much as i adore the Assimil8or, it's way more than i'll ever use. gonna list her.
TL;DR - Modular Drums are FUN.