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Re: How to DrO)))ne
Posted: Wed Nov 13, 2013 11:50 pm
by sonidero
I love this thread...

I've found that modified Roland general midi sounds sampled on the Kaoss Pad 3 with some ambient field recordings of wind or birds or bugs or water or traffic or stuff can make some really deep dro)))nes...
I use a bunch of the stuff mentioned above and I have to agree that you need some kind of raw ass oscillator or two to really get it going...
Delay and Noise and Root Notes with 5ths is where it's at...
Re: How to DrO)))ne
Posted: Fri Nov 15, 2013 4:08 am
by kbit
I have a saved room reverb setting on my Cathedral that is hugely resonant but not super long decay. So today on my bass I was plucking a rhythm on one note repeatedly. The sound had the pick attack to keep the rhythm there, but most of the sound was a shifting mass of verb. Then changing the note would change the resonant frequency, bringing the lowend in and out with a pseudo melody. Fun.
Also, everyone needs a Cathedral. Ambient/drone machine.
Re: How to DrO)))ne
Posted: Fri Nov 15, 2013 12:32 pm
by Achtane
This might be a thing common to most delays, but if you turn the time down on a Disaster Transport Jr. far enough so it's juuuuust longer than the wanna-be reverb sound, and the repeats at near-infinite, it becomes overtone city.
Re: How to DrO)))ne
Posted: Fri Nov 15, 2013 2:18 pm
by celticelk
kbithecrowing wrote:I have a saved room reverb setting on my Cathedral that is hugely resonant but not super long decay. So today on my bass I was plucking a rhythm on one note repeatedly. The sound had the pick attack to keep the rhythm there, but most of the sound was a shifting mass of verb. Then changing the note would change the resonant frequency, bringing the lowend in and out with a pseudo melody. Fun.
Also, everyone needs a Cathedral. Ambient/drone machine.
Settings? I'd like to give that a shot with my Cathedral.
Re: How to DrO)))ne
Posted: Sat Nov 16, 2013 6:32 am
by phantasmagorovich
Achtane wrote:This might be a thing common to most delays, but if you turn the time down on a Disaster Transport Jr. far enough so it's juuuuust longer than the wanna-be reverb sound, and the repeats at near-infinite, it becomes overtone city.
Best way to use digital Delay.
Re: How to DrO)))ne
Posted: Sat Nov 16, 2013 8:34 am
by kbit
celticelk wrote:kbithecrowing wrote:I have a saved room reverb setting on my Cathedral that is hugely resonant but not super long decay. So today on my bass I was plucking a rhythm on one note repeatedly. The sound had the pick attack to keep the rhythm there, but most of the sound was a shifting mass of verb. Then changing the note would change the resonant frequency, bringing the lowend in and out with a pseudo melody. Fun.
Also, everyone needs a Cathedral. Ambient/drone machine.
Settings? I'd like to give that a shot with my Cathedral.
I'll have to deconstruct it the next time I have a chance. I'll deconstruct my hall setting too cuz it's lovely.
I need to write down all my presets in case it resets or breaks or something.
phantasmagorovich wrote:Achtane wrote:This might be a thing common to most delays, but if you turn the time down on a Disaster Transport Jr. far enough so it's juuuuust longer than the wanna-be reverb sound, and the repeats at near-infinite, it becomes overtone city.
Best way to use digital Delay.
I concur, I never really understood why so many "post-rock" bands had digital delays on their boards until I found that application.
Re: How to DrO)))ne
Posted: Mon Nov 18, 2013 12:23 pm
by kbit
celticelk wrote:kbithecrowing wrote:I have a saved room reverb setting on my Cathedral that is hugely resonant but not super long decay. So today on my bass I was plucking a rhythm on one note repeatedly. The sound had the pick attack to keep the rhythm there, but most of the sound was a shifting mass of verb. Then changing the note would change the resonant frequency, bringing the lowend in and out with a pseudo melody. Fun.
Also, everyone needs a Cathedral. Ambient/drone machine.
Settings? I'd like to give that a shot with my Cathedral.
My room and hall presets are close to these, tweak to taste.
Warning: these can get kinda crazy if you pump a lot of bass through it
Re: How to DrO)))ne
Posted: Mon Nov 18, 2013 12:29 pm
by kbit
ALSO, if you've never maxed out the feedback then played with the delay time between 8:00 & 11:00... it's like

Re: How to DrO)))ne
Posted: Mon Nov 18, 2013 5:23 pm
by celticelk
Thanks!
Re: How to DrO)))ne
Posted: Sun Nov 24, 2013 3:22 am
by louderthangod
We need to keep this thread going. I'm really serious about doing some collaborations with people if they're interested. Do some live, improvised recordings and other shit like that.
I've also been trying to think of less typical ways to do drone. I was thinking it would be cool if there was a looper that could randize playback or be sequenced...does this exist outside of connecting a laptop?
Re: How to DrO)))ne
Posted: Sun Nov 24, 2013 3:31 am
by Uncle Grandfather
somebodies already mentioned an ebow? cause that can work wonders working the pitch and harmonics with with high gain and feedback, or without feedback.
Re: How to DrO)))ne
Posted: Sun Nov 24, 2013 8:20 pm
by Blackened Soul
louderthangod wrote:We need to keep this thread going.
[soundcloud]https://soundcloud.com/backened-soul/the-mountains-walk[/soundcloud]
I love layering reverb and more reverb, oh and that is three tracks of fretless bass
One cool odd trick is what I did in the background of falling off of a cloud which is to use a fan blowing the strings of your instrument

Re: How to DrO)))ne
Posted: Sun Nov 24, 2013 11:18 pm
by louderthangod
That's kinda the theory behind one aspect of my double neck. If you're playing one neck particularly aggressively you'll get the strings on the other neck to resonate sympathetically. I got the idea when I was in this guitar store in Santa Monica. They have walls of really nice guitars in a narrow room with amps in the middle. If some plays fairly loud you can hear all of these cool sympathy resonances with the strings and even the bodies of the hollow bodies. It's like reverb but tuned and super cool. A studio should pick up a bunch of cheap acoustics and tune the strings to all sorts of crazy things and record them in amp rooms.
Re: How to DrO)))ne
Posted: Mon Nov 25, 2013 12:16 am
by Blackened Soul
louderthangod wrote:That's kinda the theory behind one aspect of my double neck. If you're playing one neck particularly aggressively you'll get the strings on the other neck to resonate sympathetically. I got the idea when I was in this guitar store in Santa Monica. They have walls of really nice guitars in a narrow room with amps in the middle. If some plays fairly loud you can hear all of these cool sympathy resonances with the strings and even the bodies of the hollow bodies. It's like reverb but tuned and super cool. A studio should pick up a bunch of cheap acoustics and tune the strings to all sorts of crazy things and record them in amp rooms.
That's really cool. I agree on the acoustic thing, I use to have a classical guitar that would ring out very loudly to different tones, it was neat, but I never bothered to record it

Re: How to DrO)))ne
Posted: Mon Nov 25, 2013 2:31 am
by AxAxSxS
I had a 70's 12 string up in the jam room a while back, it was in a stand in front of one of the cabs, we kept stopping wondering what the hell the extra noise was. That damn thing was resonating loud enough to be audible above 3 100 watt guitar amps and a peavey cl400/sunn concert bass rig. tuning that to be something that would add to a drone sound would be amazing. You guys have me thinking crazy thoughts now

Might have to figure out an open tuning that works for it and set up a mic on it.