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Re: Playing around with a long delay
Posted: Wed Jan 28, 2015 10:43 pm
by LaoWiz
Holy shit! Holy Shit!
Re: Playing around with a long delay
Posted: Wed Jan 28, 2015 11:12 pm
by Chankgeez
Gotta love any pedal with a "Confusion" knob.

Re: Playing around with a long delay
Posted: Wed Jan 28, 2015 11:53 pm
by DannDubbleEwe
And I'll say it again
GOOD LORD MAN
Re: Playing around with a long delay
Posted: Thu Jan 29, 2015 2:19 am
by leaves turn
No dotted 8ths? 6/10 for effort
:animal: gimme gimme gimme
Re: Playing around with a long delay
Posted: Sun Feb 01, 2015 6:32 pm
by cloudscapes
not soon though. I want to build more nautilii for this year.
leaves turn wrote:No dotted 8ths? 6/10 for effort
:animal: gimme gimme gimme

Re: Playing around with a long delay
Posted: Sun Feb 01, 2015 7:44 pm
by doommeow
Re: Playing around with a long delay
Posted: Mon Feb 02, 2015 2:33 pm
by resincum
that looks.... AMAZINGG
Re: Playing around with a long delay
Posted: Thu Feb 19, 2015 12:34 pm
by cloudscapes
Finishing up the firmware/tweaks! One of the bigger challenges was making the loop seamless when "hold". It's not freeze-level seamless but it's now much better than the crackling of a raw loop turning over.
Also ran into problems in having both ring modulation and normal modulation active at the same time, so now it's either one or the other via toggle. Also ran into rare crackle/noise when cranking the modulation depth a lot, which I hope to fix over the next couple days.
Then implementing tap-tempo will be the largest thing. After that, it's mainly minor usability stuff. Such as clearing the delay/loop memory when switching delay ranges, and remembering whether hold mode was active on power-on.
Re: Playing around with a long delay
Posted: Thu Feb 19, 2015 12:36 pm
by cloudscapes
Then video demo!
Re: Playing around with a long delay
Posted: Thu Feb 19, 2015 1:53 pm
by goroth
Re: Playing around with a long delay
Posted: Thu Feb 19, 2015 2:32 pm
by jrmy
Then production run?
Hey - a guy can dream, right?
Re: Playing around with a long delay
Posted: Thu Feb 19, 2015 3:03 pm
by darthbatman
cloudscapes wrote:recorded this little bit today
just a loop in the 3.5-14 second delay range, then hold. playing around with the speed of the loop, the ringmod, and direction/freeze feature. I unlatch hold at 3 minutes and let the thing feedback on itself again.
[youtube]http://www.youtube.com/watch?v=Izp8378hegA[/youtube]
Super cool, sounds just like...

Re: Playing around with a long delay
Posted: Thu Feb 19, 2015 3:11 pm
by cloudscapes
I'm not worrying about production at the moment.
I want to make more anti nautilii this year, instead of the delay. There are only like 15 of them out in the wild, I want to try and double that by the end of 2015. Meanwhile, I can tweak this delay, add/change a feature or two, then figure out how to start making these once the nautilus has had a nice little run.
I'm not a business, just a part-time hobbyist, so I have to take it slow.
Re: Playing around with a long delay
Posted: Tue Feb 24, 2015 2:44 pm
by jrmy
cloudscapes wrote:I'm not a business, just a part-time hobbyist, so I have to take it slow.
Totally understood. Although I have to say that you're a hobbyist whose hobby is building things that sound ABSOLUTELY AMAZEBALLS. So please take any and all

as a compliment to your work.
Re: Playing around with a long delay
Posted: Thu Feb 26, 2015 11:07 pm
by cloudscapes
jrmy wrote:cloudscapes wrote:I'm not a business, just a part-time hobbyist, so I have to take it slow.
Totally understood. Although I have to say that you're a hobbyist whose hobby is building things that sound ABSOLUTELY AMAZEBALLS. So please take any and all

as a compliment to your work.
eh, thanks
though I feel a lot of the hype is exaggerated. it's not like you don't see these things for sale second-hand. they aren't for everyone, which is fine.
mainly finished the firmware, and I've already started on a demo video. thing left to do is tap-tempo but personally I never use that, so I can patch that in whenever, some other time.