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Re: Memento: King of the Killswitch
Posted: Thu May 29, 2014 4:21 am
by HorsSujet
Maybe a stupid question, but is that 100% wet? Or did they add a little bit of dry themselves on the recording?
Congrats again by the way

Reviews start to appear, the pedal will be there soon I guess !
Re: Memento: King of the Killswitch
Posted: Thu May 29, 2014 1:03 pm
by aen
Depending on what your slamming into it, you can get a little bit of bleed from your dry. when I was demoing it at NAMM the Internet overdrive bled through a bit, but something much higher gain, such as the She Fuzz did not.... WEIRD.
Re: Memento: King of the Killswitch
Posted: Fri May 30, 2014 11:33 am
by Doctor X
this pedal is a really neat little idea!
a couple of questions - the guitarmoderne article says it remembers up to 8 ''kills'', presumably within a certain timeframe, ie not remembering them from a minute ago etc?
so how does it loop them? how does it know where to start and stop the looping sequence? is it measuring non-kill space after the last kill until you hit the recall?
would be nice to see a demo over a beat to see how easy it is to get the 'loop' in sync
ok, that was all 1 question really, the other is about the 'clicks', you are very possibly correct that it is better with them, but if it were possible then i think it would be nice to have the option of a switch between click and no-click with the gentler slope.
so you can switch between the more lo-fi glitch feel, and a cleaner one that isnt adding anything extra to the sound, just taking away
Re: Memento: King of the Killswitch
Posted: Fri May 30, 2014 1:04 pm
by goroth
Doctor X wrote:this pedal is a really neat little idea!
a couple of questions - the guitarmoderne article says it remembers up to 8 ''kills'', presumably within a certain timeframe, ie not remembering them from a minute ago etc?
so how does it loop them? how does it know where to start and stop the looping sequence? is it measuring non-kill space after the last kill until you hit the recall?
would be nice to see a demo over a beat to see how easy it is to get the 'loop' in sync
ok, that was all 1 question really, the other is about the 'clicks', you are very possibly correct that it is better with them, but if it were possible then i think it would be nice to have the option of a switch between click and no-click with the gentler slope.
so you can switch between the more lo-fi glitch feel, and a cleaner one that isnt adding anything extra to the sound, just taking away
All of the above!
Re: Memento: King of the Killswitch
Posted: Sun Jun 01, 2014 4:50 pm
by Jwar
UGH! Aen this sounds soooooooooooooo good dude! Love you.
Re: Memento: King of the Killswitch
Posted: Wed Jun 04, 2014 3:37 pm
by aens_wife
Aaaaannnnnnnd they are in production. Aen is building them as we speak!
Re: Memento: King of the Killswitch
Posted: Wed Jun 04, 2014 3:46 pm
by MrNovember
They looks pretty awesome!
From the Dwarfcraft FB page:

Re: Memento: King of the Killswitch
Posted: Thu Jun 12, 2014 11:17 pm
by nightterrors
SIQ
Re: Memento: King of the Killswitch
Posted: Tue Jun 17, 2014 1:00 pm
by aen
FINALLY got the first batch built and programmed, and boxed and everything. We might be shipping these before I even get to the demo, UGH. So much video to shoot!!
Re: Memento: King of the Killswitch
Posted: Tue Jun 17, 2014 6:44 pm
by Doctor X
Doctor X wrote:a couple of questions - the guitarmoderne article says it remembers up to 8 ''kills'', presumably within a certain timeframe, ie not remembering them from a minute ago etc?
so how does it loop them? how does it know where to start and stop the looping sequence? is it measuring non-kill space after the last kill until you hit the recall?
would be nice to see a demo over a beat to see how easy it is to get the 'loop' in sync
ok, that was all 1 question really, the other is about the 'clicks', you are very possibly correct that it is better with them, but if it were possible then i think it would be nice to have the option of a switch between click and no-click with the gentler slope.
so you can switch between the more lo-fi glitch feel, and a cleaner one that isnt adding anything extra to the sound, just taking away
Re: Memento: King of the Killswitch
Posted: Wed Jun 18, 2014 10:52 am
by aen
goroth wrote:Only thing I'm wondering is how accurate you can sync this thing live. I'm thinking my drummer my want to punch me in the face for using it.
But I don't really care. Rad pedal is rad.
Shouldn't be tough at all with a real drummer.
Doctor X wrote:a couple of questions - the guitarmoderne article says it remembers up to 8 ''kills'', presumably within a certain timeframe, ie not remembering them from a minute ago etc?
The buffer is reset every time you start a new pattern, so you tap one in, hit the "rekill" and it loops. You turn off the rekill and the next tap of the kil switch begins a new pattern. And It'll hold more than 8, for sure. Kind of a lot.
Doctor X wrote:so how does it loop them? how does it know where to start and stop the looping sequence?
The loop starts with your first kill, and stops when you hit the rekill.
Doctor X wrote:is it measuring non-kill space after the last kill until you hit the recall?
Yep!
Doctor X wrote:would be nice to see a demo over a beat to see how easy it is to get the 'loop' in sync
It just depends on your foot rhythm. Or hands, or however you hit those switches.
Doctor X wrote:ok, that was all 1 question really, the other is about the 'clicks', you are very possibly correct that it is better with them, but if it were possible then i think it would be nice to have the option of a switch between click and no-click with the gentler slope.
Probably not in this package/price point.
Shooting demo today, barring any disasters.
Re: Memento: King of the Killswitch
Posted: Wed Jun 18, 2014 1:01 pm
by MrNovember
aen wrote:goroth wrote:Only thing I'm wondering is how accurate you can sync this thing live. I'm thinking my drummer my want to punch me in the face for using it.
But I don't really care. Rad pedal is rad.
Shouldn't be tough at all with a real drummer.
Doctor X wrote:a couple of questions - the guitarmoderne article says it remembers up to 8 ''kills'', presumably within a certain timeframe, ie not remembering them from a minute ago etc?
The buffer is reset every time you start a new pattern, so you tap one in, hit the "rekill" and it loops. You turn off the rekill and the next tap of the kil switch begins a new pattern. And It'll hold more than 8, for sure. Kind of a lot.
Doctor X wrote:so how does it loop them? how does it know where to start and stop the looping sequence?
The loop starts with your first kill, and stops when you hit the rekill.
Doctor X wrote:is it measuring non-kill space after the last kill until you hit the recall?
Yep!
Doctor X wrote:would be nice to see a demo over a beat to see how easy it is to get the 'loop' in sync
It just depends on your foot rhythm. Or hands, or however you hit those switches.
Doctor X wrote:ok, that was all 1 question really, the other is about the 'clicks', you are very possibly correct that it is better with them, but if it were possible then i think it would be nice to have the option of a switch between click and no-click with the gentler slope.
Probably not in this package/price point.
Shooting demo today, barring any disasters.
Awesome info + woooo demo!! Can't wait to hear an Aen demo of this!
Re: Memento: King of the Killswitch
Posted: Fri Jun 20, 2014 12:27 pm
by aen
[youtube]http://www.youtube.com/watch?v=XzkeYG6QjsQ[/youtube]
IT IS DONE!
Re: Memento Video on PAGE 5!
Posted: Fri Jun 20, 2014 12:52 pm
by Joe Gress
Goddammit, spit out my coffee all over my keyboard at "OH NO IT'S NOT ANALOGUE, WE'RE ALL GONNA DIE!!!"
But this thing is seriously cool. I can see a few uses for it already in songs that I'm doing.
Re: Memento Video on PAGE 5!
Posted: Fri Jun 20, 2014 3:02 pm
by kbit
I like the way it sounds quadrupled. Things like the slicer can sound kinda weird when they get sped up, but im guessing the imprecise nature of the tempo is what makes it sound cooler to me. "More natural" is a dumb description but fits my explination.