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Re: Can we talk about modular synths?
Posted: Thu Nov 16, 2017 2:28 am
by Warpsmasher
So, I need more LFO, and would like some built in attenuation so I don't have to have every fucking signal making a pitstop for it. What is there? Dreadbox Ypsilon looks incredible, but only has the one attenuator.
Re: Can we talk about modular synths?
Posted: Thu Nov 16, 2017 8:00 am
by mr. sound boy king
Invisible Man wrote:[youtube]https://youtu.be/qCNrTxTeHfM[/youtube]
No idea how to embed on mobile.
Kick is retriggering samples from Radio Music, snare is sending gates to a Turing Machine to advance the ‘sequence.’ Pretty primitive considering my goals, but it’s proof of concept before I finish the system and buy enough cables.
This is awesome.
Re: Can we talk about modular synths?
Posted: Thu Nov 16, 2017 8:46 am
by MrNovember
Realised I can achieve fairly similar results by sending clocked random CV into the Radio Music. I don't think this would be worth the price for me
Re: Can we talk about modular synths?
Posted: Thu Nov 16, 2017 9:34 am
by D.o.S.
Surely the main draw is the Carter/TG sample libraries.
Re: Can we talk about modular synths?
Posted: Thu Nov 16, 2017 9:50 am
by MrNovember
D.o.S. wrote:Surely the main draw is the Carter/TG sample libraries.
Yeah, those would be awesome, but not really worth buying a module I don't really need
Re: Can we talk about modular synths?
Posted: Thu Nov 16, 2017 11:10 am
by kbit
Inconuucl wrote:Invisible Man wrote:[youtube]http://www.youtube.com/watch?v=qCNrTxTeHfM[/youtube]
No idea how to embed on mobile.
Kick is retriggering samples from Radio Music, snare is sending gates to a Turing Machine to advance the ‘sequence.’ Pretty primitive considering my goals, but it’s proof of concept before I finish the system and buy enough cables.
I got'chu, fam.

Super dope

Re: Can we talk about modular synths?
Posted: Thu Nov 16, 2017 11:17 am
by Ruiner
This clip makes me really regret not getting a Natural Gate when they were still available
https://www.instagram.com/p/Bbd9pJaFb2S ... rigonzalez
Re: Can we talk about modular synths?
Posted: Thu Nov 16, 2017 11:21 am
by Strange Tales
yea y'all fucked up. Natural Gate is straight magic.
Re: Can we talk about modular synths?
Posted: Thu Nov 16, 2017 11:23 am
by yeatsvisitslincoln
They'll come back eventually, right? Like, maybe a few months. Modular moves so slow sometimes!
Re: Can we talk about modular synths?
Posted: Thu Nov 16, 2017 11:23 am
by Strange Tales
He said he's doing another batch but I think I saw him write not for another 6-8 months.
Re: Can we talk about modular synths?
Posted: Thu Nov 16, 2017 11:35 am
by kbit
Yeah I feel like the Natural Gate is everything I wanted the optomix to be. Really hope I can snag one when theyre available next.
Re: Can we talk about modular synths?
Posted: Thu Nov 16, 2017 11:49 am
by Dark Barn
Warpsmasher wrote:So, I need more LFO, and would like some built in attenuation so I don't have to have every fucking signal making a pitstop for it. What is there? Dreadbox Ypsilon looks incredible, but only has the one attenuator.
Modcan Quad LFO

Re: Can we talk about modular synths?
Posted: Thu Nov 16, 2017 12:19 pm
by kbit
Batumi with the expert firmware has onboard attenuation. I wasn't a big fan of the UI for the expert firmware but if you're going for set and forget I think it's a good option.
Re: Can we talk about modular synths?
Posted: Thu Nov 16, 2017 3:49 pm
by rainlet
Warpsmasher wrote:So, I need more LFO, and would like some built in attenuation so I don't have to have every fucking signal making a pitstop for it. What is there? Dreadbox Ypsilon looks incredible, but only has the one attenuator.
Kermit? Added benefit of being able to get real weird.
Re: Can we talk about modular synths?
Posted: Thu Nov 16, 2017 10:06 pm
by behndy
he told me "lead time was a couple months" on the Nat Gates. SERIOUSLY want one.
also, got the Skipmins and Euclidean Circlets in. so fun. and using the Skipmin as a mute is awesome, love bumping the probability down just a tad for the random minor changes.
good stuff.