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Re: BitQuest! First proto build page 11
Posted: Mon Dec 16, 2013 3:04 pm
by AngryGoldfish
$250 is great, especially considering it will be supported and tweaked with new patches.
Re: BitQuest! First proto build page 11
Posted: Mon Dec 16, 2013 3:18 pm
by Achtane
This is the best.
The best.
Re: BitQuest! First proto build page 11
Posted: Tue Dec 17, 2013 2:14 am
by Psyre
AngryGoldfish wrote:especially considering it will be supported and tweaked with new patches.
I had no idea
Re: BitQuest! First proto build page 11
Posted: Tue Dec 17, 2013 11:37 am
by steko
My dear friends, that sounds like some good news. Nice one Ryan.
Re: BitQuest! First proto build page 11
Posted: Tue Dec 17, 2013 1:01 pm
by AngryGoldfish
Psyre wrote:AngryGoldfish wrote:especially considering it will be supported and tweaked with new patches.
I had no idea
Well, I could be wrong there. I haven't been following this thread as well as I should have.
Re: BitQuest! First proto build page 11
Posted: Tue Dec 17, 2013 4:07 pm
by Teej212
something i remembered seeing that you might be interested in experimenting with - you can make a simple oscillator circuit to replace the crystal clock which apparently does some whacky things. i believe it is what is behind the "Tracking" knob on the rainbow machine and the "lag" knob on the organizer
heres that link, not sure if you have seen it:
http://www.spinsemi.com/knowledge_base/xtal.html
Re: BitQuest! First proto build page 11
Posted: Tue Dec 17, 2013 6:04 pm
by Bartimaeus
Is this definitely going to have a standard run after the ILF one?
Re: BitQuest! First proto build page 11
Posted: Tue Dec 17, 2013 6:23 pm
by fishtankdork
Bartimaeus wrote:Is this definitely going to have a standard run after the ILF one?
i think thats a definate. ryan put alot of work into this, im sure he wont keep it hidden in the closet. he did mention that the ilf run might have some wackier patches
Re: BitQuest! First proto build page 11
Posted: Wed Dec 18, 2013 8:17 am
by Ryan
Achtane wrote:This is the best.
The best.
You like USS? (cool Canuck band!)
[youtube]http://www.youtube.com/watch?v=o6LGi2Y9GYk[/youtube]
Also, I love that you live in the Painted World, that's such a cool zone.. I love the footstep sounds in the snow.. frig Dark Souls rules so hard!
AngryGoldfish wrote:Psyre wrote:AngryGoldfish wrote:especially considering it will be supported and tweaked with new patches.
I had no idea
Well, I could be wrong there. I haven't been following this thread as well as I should have.
Yep, it's true, although I'm gonna ask for some coolness from people with this idea... I mean, there isn't gonna be new patches every single week or something like that.. these patches take dozens of hours to make perfect. And I don't really want people emailing and asking for custom patch work all the time, it's too time consuming.. but over the months and years, as I work on other Spin pedals and patches and make cool new sounds that work with high gain, I'll work them into new BitQuest patches and either change the line-up that it ships with or let people know there's a choice of lots of other patches after they get their pedal kinda thing.. we'll have to see exactly how it plays out, it's untested waters really... You guys that hang around here and are in the know will have access to whatever patches you want probably.
Teej212 wrote:something i remembered seeing that you might be interested in experimenting with - you can make a simple oscillator circuit to replace the crystal clock which apparently does some whacky things. i believe it is what is behind the "Tracking" knob on the rainbow machine and the "lag" knob on the organizer
heres that link, not sure if you have seen it:
http://www.spinsemi.com/knowledge_base/xtal.html
This is cool for sure and thanks for mentioning it! I'm gonna add a variable oscillator to my breadboard for the delay/reverb pedal... I think it'll be really cool as a system resolution or Quality Control kinda knob on a delay pedal, adding delay time while lowering sound quality. The BitQuest uses the standard 32k crystal and I couldn't add in a 16 pin IC plus supporting components and a new knob, it's too late and too small anyway. I think the variable osc will be much more appropriate on a pedal where you hear the wet signal only, like a delay where you only hear repeats and the dry signal stays analog.. variable clocking should be really cool in that situation.
fishtankdork wrote:Bartimaeus wrote:Is this definitely going to have a standard run after the ILF one?
i think thats a definate. ryan put alot of work into this, im sure he wont keep it hidden in the closet. he did mention that the ilf run might have some wackier patches
You betcha, this'll be a regular production pedal by the end of January I predict. Who knows when it'll get on the website as it's out of room but that's another struggle.. it'll be in stores in the new year for sure. ILF will get the same patches as the production version, they take so long to work on I can't really make separate ones for here.. I've put everything I've got into them, I've got 9 awesome patches right now. Since the pedal can only have 8 patches I'll give you guys a choice out of maybe 9 or 10 patches. You'll get a demo of each of them first so you can decide. Hoping to do those demos over the next couple weeks.
Re: BitQuest! First proto build page 11
Posted: Wed Dec 18, 2013 8:24 am
by ChetMagongalo
Demos! holy cow! All my dreams are coming true!!!
Re: BitQuest! First proto build page 11
Posted: Wed Dec 18, 2013 8:25 am
by Ryan
haha yeah, demos for sure! I feel like the BQ is kinda vaporware until I show you guys some demos..
Re: BitQuest! First proto build page 11
Posted: Wed Dec 18, 2013 8:36 am
by Tristan
Cool!
Ryan, maybe this is a stupid question but I want to ask it anyway.
I'm eyeballing the BitQuest though probably not for the way of use you intend, the main thing for me would be to keep it completely clean and use the bitcrusher / sample rate reducer, the low and high pass filters and possibly some other patches to mangle loops, what do you think, if I understood correctly you mentioned you might cook up other similar pedals more on the cleaner side, should I better wait for that?
I mean, I like my FrantaBit and Xerograph Deluxe for these purposes but having it all and more in one pedal seems quite appealing to me.

Re: BitQuest! First proto build page 11
Posted: Wed Dec 18, 2013 8:53 am
by Ryan
Right now I don't have any plans to make another adventure pedal like the BitQuest.. I want to do a cool delay and reverb next.. and keep the BitQuest as a distortion pedal adventure.. but with the BQ you can just turn the gain knob all the way down and it's the same as your dry signal, no gain, no gate, just straight ADC input through the effects.
So the drawback for you is you'd have a control knob that in your case would be better suited to being something else, not a gain knob.. and maybe ultimately one day I'll make it so there's a clean and dirty BitQuest.. dirty BQ with a gain knob, clean BQ with the gain knob being a different digital control... I don't know if I'd make two versions of the pedal but I could see two versions of the memory chip being available down the road...
Re: BitQuest! First proto build page 11
Posted: Wed Dec 18, 2013 1:05 pm
by skullservant
I need to catch up on this thread, I also need to be checking it more frequently than I have

Re: BitQuest! First proto build page 11
Posted: Wed Dec 18, 2013 2:57 pm
by Shish
Ryan wrote:haha yeah, demos for sure! I feel like the BQ is kinda vaporware until I show you guys some demos..
Yep. I live in a constant fear that one day I'll open the Dr. Scientist forum and there is no thread about BitQuest and it's all was just a dream.
Can't wait to hear this beast.