Outward - Time Stretch / Audio Sample and Hold
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- Somnambulance
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Re: Outward - Time Stretch / Audio Sample and Hold
*screams
Listen, the WORLD is my board. All of the pedals are on it, just out of my reach..
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Re: Outward - Time Stretch / Audio Sample and Hold
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Last edited by Dandolin on Fri Jul 14, 2017 11:55 pm, edited 1 time in total.
"In a moment of unparalleled genius, Noel Parachute headed off this potential disaster by unplugging the microphone."
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Re: Outward - Time Stretch / Audio Sample and Hold
Wait, email? I din' get no email.
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Re: Outward - Time Stretch / Audio Sample and Hold
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Last edited by Dandolin on Fri Jul 14, 2017 11:54 pm, edited 1 time in total.
"In a moment of unparalleled genius, Noel Parachute headed off this potential disaster by unplugging the microphone."
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Re: Outward - Time Stretch / Audio Sample and Hold
got one of these from oldangelmidnight. i've played with it for like 20 minutes but i adore it. here's a video of it with a volca fm -
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Re: Outward - Time Stretch / Audio Sample and Hold
I still don't seem to really understand this pedal yet.
Does it do random buffer size and random pitch / direction too?

Does it do random buffer size and random pitch / direction too?
good deals with: the_brow, phantasmagorovich, alexsga, DarkAxel, goroth, The Wood Wizard, Tendollarcat, vbps, monkeydancer, intothegroove, Brobee
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Re: Outward - Time Stretch / Audio Sample and Hold
If I understand it correctly, in STRETCH mode the buffer is always one second long.
It does not do random buffer size. You can adjust the size of the slices (slices? I don't know) of the buffer that are played back, which would be similar to grain size on the Particle, but it's not quite the same thing. The slices are played back linearly (i.e. they are always progressing, one step at a time). In STRETCH mode you can select whether the buffer plays forward, backward, or in a yoyo kind of way (forward-backward-forward-backward-etc.)
Let's try to make a visual example:
Here is the sample in the buffer:
YEAH BOY
You can choose the size of the slice. Let's set it to three characters (not an actual unit of measure). The first instance of buffer playback would look like this:
YEA
Playback then progresses through the buffer. In forward mode it would be:
YEA/EAH/AH /H B/ BO/BOY/OY /Y Y/ YE/YEA/etc.
In reverse mode I *think* it would be:
AEY/EY /Y Y/ YO/YOB/OB /B H/ HA/HAE/AEY/etc.
But you actually have much finer control over the size of the slice and the rate at which playback progresses through the buffer, so YEAH BOY could actually be super-long:
YYYYYEEEEEAAAAA/YYYYEEEEEAAAAAH/YYYEEEEEAAAAAHH/YYEEEEEAAAAAHHH/YEEEEEAAAAAHHHH/EEEEEAAAAAHHHHH/EEEEAAAAAHHHHH /EEEAAAAAHHHHH /EEAAAAAHHHHH /EAAAAAHHHHH /AAAAAHHHHH /AAAAHHHHH B/AAAHHHHH BB/AAHHHHH BBB/AHHHHH BBBB/HHHHH BBBBB/HHHH BBBBBO/HHH BBBBBOO/HH BBBBBOOO/H BBBBBOOOO/ BBBBBOOOOO/ BBBBBOOOOOY/ BBBBBOOOOOYY/ BBBBBOOOOOYYY/ BBBBBOOOOOYYYY/BBBBBOOOOOYYYYY/etc.
Well. That's probably confusing & very well may be a bunch of disinformation, so. Feel free to correct or slander me for wasting my time and yours.
It does not do random buffer size. You can adjust the size of the slices (slices? I don't know) of the buffer that are played back, which would be similar to grain size on the Particle, but it's not quite the same thing. The slices are played back linearly (i.e. they are always progressing, one step at a time). In STRETCH mode you can select whether the buffer plays forward, backward, or in a yoyo kind of way (forward-backward-forward-backward-etc.)
Let's try to make a visual example:
Here is the sample in the buffer:
YEAH BOY
You can choose the size of the slice. Let's set it to three characters (not an actual unit of measure). The first instance of buffer playback would look like this:
YEA
Playback then progresses through the buffer. In forward mode it would be:
YEA/EAH/AH /H B/ BO/BOY/OY /Y Y/ YE/YEA/etc.
In reverse mode I *think* it would be:
AEY/EY /Y Y/ YO/YOB/OB /B H/ HA/HAE/AEY/etc.
But you actually have much finer control over the size of the slice and the rate at which playback progresses through the buffer, so YEAH BOY could actually be super-long:
YYYYYEEEEEAAAAA/YYYYEEEEEAAAAAH/YYYEEEEEAAAAAHH/YYEEEEEAAAAAHHH/YEEEEEAAAAAHHHH/EEEEEAAAAAHHHHH/EEEEAAAAAHHHHH /EEEAAAAAHHHHH /EEAAAAAHHHHH /EAAAAAHHHHH /AAAAAHHHHH /AAAAHHHHH B/AAAHHHHH BB/AAHHHHH BBB/AHHHHH BBBB/HHHHH BBBBB/HHHH BBBBBO/HHH BBBBBOO/HH BBBBBOOO/H BBBBBOOOO/ BBBBBOOOOO/ BBBBBOOOOOY/ BBBBBOOOOOYY/ BBBBBOOOOOYYY/ BBBBBOOOOOYYYY/BBBBBOOOOOYYYYY/etc.
Well. That's probably confusing & very well may be a bunch of disinformation, so. Feel free to correct or slander me for wasting my time and yours.
- Somnambulance
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Re: Outward - Time Stretch / Audio Sample and Hold
ah, yesdamnableman wrote:If I understand it correctly, in STRETCH mode the buffer is always one second long.
It does not do random buffer size. You can adjust the size of the slices (slices? I don't know) of the buffer that are played back, which would be similar to grain size on the Particle, but it's not quite the same thing. The slices are played back linearly (i.e. they are always progressing, one step at a time). In STRETCH mode you can select whether the buffer plays forward, backward, or in a yoyo kind of way (forward-backward-forward-backward-etc.)
Let's try to make a visual example:
Here is the sample in the buffer:
YEAH BOY
You can choose the size of the slice. Let's set it to three characters (not an actual unit of measure). The first instance of buffer playback would look like this:
YEA
Playback then progresses through the buffer. In forward mode it would be:
YEA/EAH/AH /H B/ BO/BOY/OY /Y Y/ YE/YEA/etc.
In reverse mode I *think* it would be:
AEY/EY /Y Y/ YO/YOB/OB /B H/ HA/HAE/AEY/etc.
But you actually have much finer control over the size of the slice and the rate at which playback progresses through the buffer, so YEAH BOY could actually be super-long:
YYYYYEEEEEAAAAA/YYYYEEEEEAAAAAH/YYYEEEEEAAAAAHH/YYEEEEEAAAAAHHH/YEEEEEAAAAAHHHH/EEEEEAAAAAHHHHH/EEEEAAAAAHHHHH /EEEAAAAAHHHHH /EEAAAAAHHHHH /EAAAAAHHHHH /AAAAAHHHHH /AAAAHHHHH B/AAAHHHHH BB/AAHHHHH BBB/AHHHHH BBBB/HHHHH BBBBB/HHHH BBBBBO/HHH BBBBBOO/HH BBBBBOOO/H BBBBBOOOO/ BBBBBOOOOO/ BBBBBOOOOOY/ BBBBBOOOOOYY/ BBBBBOOOOOYYY/ BBBBBOOOOOYYYY/BBBBBOOOOOYYYYY/etc.
Well. That's probably confusing & very well may be a bunch of disinformation, so. Feel free to correct or slander me for wasting my time and yours.
Listen, the WORLD is my board. All of the pedals are on it, just out of my reach..
- The Eristic
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Re: Outward - Time Stretch / Audio Sample and Hold
I got to fondle one briefly at NAMM. Gibe nao, pls.
Check out my live guitar streams @ http://www.twitch.tv/the_eristic!
- ritz
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Re: Outward - Time Stretch / Audio Sample and Hold
Most coherent description I have read so far actually. Even more aroused for this nowdamnableman wrote:Well. That's probably confusing & very well may be a bunch of disinformation, so. Feel free to correct or slander me for wasting my time and yours.
popvulture wrote:Nothing is truer bypass than the void.
multi_s wrote: i want something that gives my third eye a rim job.
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Re: Outward - Time Stretch / Audio Sample and Hold
wtf where?The Eristic wrote:I got to fondle one briefly at NAMM. Gibe nao, pls.
- The Eristic
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Re: Outward - Time Stretch / Audio Sample and Hold
One of the big stompbox exhibit things. Can't remember which of the two. Had an Outward and Gen Loss.Eric! wrote:wtf where?The Eristic wrote:I got to fondle one briefly at NAMM. Gibe nao, pls.
Check out my live guitar streams @ http://www.twitch.tv/the_eristic!
- cantremember
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Re: Outward - Time Stretch / Audio Sample and Hold
These are up for sale!
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Re: Outward - Time Stretch / Audio Sample and Hold
Outward inbound! Emoticon!!
DRodriguez wrote:Imma build a disc delay based on a stationary bike, the faster you pedal, the faster the delay.
Bike backwards and you get a reverse delay.
- Dandolin
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Re: Outward - Time Stretch / Audio Sample and Hold

Last edited by Dandolin on Tue Aug 06, 2019 11:01 pm, edited 1 time in total.
"In a moment of unparalleled genius, Noel Parachute headed off this potential disaster by unplugging the microphone."