rfurtkamp wrote:I'm simple, I don't need much in bitcrush land as it's not a staple of my existence.
I have the $35 clone of the Mooer, it does the job.
I've got the same crusher as this guy. It's simple and gets the job done. There seems to be some overlap with some of the tones you can get with a bitcrusher and some of the tones you can get with a ring mod
I've been using it with copious reverb and delay for a glitchy take on some gaze stuff. Trying to go for something that sounds like a classic Zelda soundtrack meets Loveless, even though the gaze thing may be a little played out at this point.
Also, with the "crush" knob all the way down and the "bit" knob all the way up, it sounds like a fuzz pedal. It actually sounds a lot like my Sonic Shroom. Pretty good sustain. Lots of hum and noise, though. Definitely not replacing my Shroom any time soon.
Also, if you put it in a feedback loop, you can dial in a total 8bit seizure.
Also, it looks cooler than the Mooer one, with the sparkly blue finish, safety rail, and blue LED.
Like Eivind, my fuzz addiction stems a lot from wanting to make melting game console noises, or to sound like a dirty broken analog synth. That's probably why most of my fuzz is of the gated, oscillating, or octave variety.
Also, as I kind of touched on earlier, running dirt/fuzz INTO an analog octave pedal (as opposed to after it, which is what people usually recommend) can make some cool glitchy stuff happen. Preferably an Octave Multiplexer IMO, as the tracking on that thing is wonderfully bad.
And Neonblack, hailzyah. Dwarf Fortress is total insanity. Pure madness. And I like the sparse soundtrack. Its also cool exploring old fortresses in adventure/roguelike mode. I believe that game is/was displayed at the MoMA?
I have no idea what that thingamajig is, but that sure looks glorious. Is it from the upcoming game, or is it something some dude on teh internet has made?
Dhano: Awesome, my brother! Gated, oscillating, 8-bitty fuzz is the one trve path.
The Mooer clone does seem sweet, but seeing as I don't buy a shitload of effects, I like getting something a bit more involved when I first pull the trigger on stuff. Seems like a Bitmap or a Scrutator will appear sometime in my future. If someone buys my stuff in the BST, that is.
I've done the fuzz into analog octaver glitchamathon thing with my Second Voice, and it is indeed cool. I tend to prefer more brittle tones though, as opposed to fat ones. Be that as it may, the Electro-Faustus Guitar Disruptor is amazing for fat, glitchy, videogamey toan.
Oh, and Copilot's Robotum can do some cool, quasi-gamey stuff as well.
Alexander Radical Delay is great for 8-bit sounds. Mix can be set full wet, delay turned off and can also obviously be used without fuzz.
Tunes:
[youtube][/youtube]
[youtube][/youtube]
[youtube][/youtube]
Re: video games
Posted: Fri Mar 25, 2016 6:47 pm
by GuitarSlim101
ThurberMingus wrote:Y'all need Undertale!
I have a bass student who has been learning a few tunes from Undertale, which has been incredibly fun stuff to figure out. That game has some great music.
Re: video games
Posted: Fri Mar 25, 2016 6:48 pm
by rfurtkamp
Wouldn't play it if it was free.
I hate fake retro.
Re: video games
Posted: Fri Mar 25, 2016 7:48 pm
by ThurberMingus
Yeah, I get that. I'm a poser though, so I don't mind modern takes on classic graphics. Helps me stay nostalgic with new and interesting game mechanics. Undertale, Shovel Knight, Hotline Miami, I love all that shit, even if it is a little try-hard.
Re: video games
Posted: Fri Mar 25, 2016 8:43 pm
by DhanoSuzuki
It's a pleasing aesthetic and a legitimately good, unique game that offers a genuinely novel gaming experience. Nothing poser about that.
Same thing with something like Terraria. Sure, some people may dismiss it as some kind of retro nostalgia, but the 8bit aesthetic and limitations actually add to the gameplay, and in my opinion makes it a far more engaging and unique gaming experience than Minecraft, or any of the hi-res Minecraft clones.
These are games that offer a gameplay experience and advanced mechanics that either werent possible, or weren't thought of, during the original 8-16 bit eras, while also showing that modern gaming need not be defined by super HD graphics and recycled shooter mechanics, and also banking on an aesthetic that many, such as me, find genuinely pleasing.
A cheap Mario clone that you download off of XBOX Live Arcade is fake Retro. Games like Undertale and Terraria actually provide a legitimate and forward-thinking gameplay experience. And in the case of Dwarf Fortress, is a bona-fide piece of constantly evolving modern art - in display at the MoMA and everything.
IMO.
At the end of the day, play what you enjoy.
Re: video games
Posted: Sat Mar 26, 2016 3:36 am
by Andrew
I was too poor for all that retro shit, my first console was a Gameboy Pocket.