Page 3 of 3
Re: "Experimental" Effects
Posted: Tue Nov 15, 2011 3:35 am
by snipelfritz
veteransdaypoppy wrote:i've come to learn that songwriting comes first and effects should highlight a mood, more than anything.
[youtube]http://www.youtube.com/watch?v=X8aUOQctC4Q[/youtube]
Experimental? I suppose it's something that either does something completely novel or does something in a new way or with something more than a little "gimmick." As people have sort of said, you can always use "traditional" effects in an experimental, unorthodox way.
Re: "Experimental" Effects
Posted: Tue Nov 15, 2011 3:44 am
by CBGB
God, something new. Something that's not in the rut of all the usual effects we've all known about for 30-40 years.
Basically the '60s and '70s were pretty mind blowing for effects and ever since it's ho hum...
Re: "Experimental" Effects
Posted: Tue Nov 15, 2011 4:14 am
by snipelfritz
CBGB wrote:God, something new. Something that's not in the rut of all the usual effects we've all known about for 30-40 years.
Basically the '60s and '70s were pretty mind blowing for music in general and ever since it's ho hum...
fix'd
Re: "Experimental" Effects
Posted: Tue Nov 15, 2011 4:28 am
by univalve
StopReferencing wrote:I think the Moog CV stuff really expanded how I approached guitar playing for a while - the idea of manipulating a signal that wasn't an audio path was pretty heavy lifting at first. Almost felt like I was interacting with another musician if I'd blend the wet/dry correctly.
Ring modulation forced me to think differently - I used to use the Moog one basically as an analog Whammy pedal, but then I got a Randy's Revenge and the regular ol' ring modulation (without any frequency manipulation, I mean) was so unexpectedly full and beautiful (especially compared to the Moog, Jesus) that it really encouraged me to engage with that sound/dynamic in my playing (which is hard).
Octave fuzz introduced me to hitherto unknown amounts of intermodulation in chords; really love a lot of those fucked almost-static-y sounds some octave fuzzes can achieve.
Yes (except for the randy (do not dig that one

)) to all statements!
one other thing for me was/is the looper: thinking in layers of loops and not in "what is playable on the guitar" really opened my mind in thinking about my own music approach...
Re: "Experimental" Effects
Posted: Tue Nov 15, 2011 11:23 am
by Caesar
Well, are we talking about experimental music or experimental effects? I think they're 2 very different things. I recently got a Pigtronix Philosopher King. It's a compressor/dirt/adsr in one box it can start totally clean, then you can weave them all together to produce subtle or wild effects.
I think EHX makes lots of experimental effects. The Stereo Memory Man with Hazarai can do a million things.
Copilot:FX seems to only make experimental effects.
Re: "Experimental" Effects
Posted: Tue Nov 15, 2011 11:59 am
by oldangelmidnight
I think of an experimental effect as one that doesn't respond or perform the way you expect it to. If it adds a sound you have to react to, rather than just giving you what you want then the effect is contributing something original to the music.
Re: "Experimental" Effects
Posted: Tue Nov 15, 2011 6:19 pm
by Eric!
Doing your own thang! It's all in the user. I'm in a similar boat as theavondon. It's in doing things because you like them, and fuck what others say.
Re: "Experimental" Effects
Posted: Wed Nov 16, 2011 2:10 pm
by Big Mon
To me,an experimental piece of gear begins with the user,and the application in for which it is to be used. Take the Phantom Octave_it's not the craziest box o' crazy out there,but it's great for experimentation. Tom recommends usig it first/early in the signal chain. I favor it AFTER another dirt(chewy,phase-y things can sometimes happen). And couple that with how it interacts with your pup selection,your picking dynamics,types of pups,toggle position,etc. That,to me,makes it experimental-ish