Race to the pedalboard: An Axoloti Adventure
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- JonnyAngle
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Re: Race to the pedalboard: An Axoloti Adventure
AEN- let’s hear this museum shit
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- ProCarsteNation
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Re: Race to the pedalboard: An Axoloti Adventure
Hey Axomaniacs:
can you please give me quick pointers how I would go about setting up a patch the randomly changes between a handful of fx chains in the patch?
If it is a case of RTFM, please point me to the best one, cause I think I found the forum thingy over at axolti a bit confusing
can you please give me quick pointers how I would go about setting up a patch the randomly changes between a handful of fx chains in the patch?
If it is a case of RTFM, please point me to the best one, cause I think I found the forum thingy over at axolti a bit confusing
aural conjunctions on SC
I hate moodswings are awesome! Oh, and I usually post when I'm way too tired...
I hate moodswings are awesome! Oh, and I usually post when I'm way too tired...
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Re: Race to the pedalboard: An Axoloti Adventure
There's no RTFM possible for AxoProCarsteNation wrote:Hey Axomaniacs:
can you please give me quick pointers how I would go about setting up a patch the randomly changes between a handful of fx chains in the patch?
If it is a case of RTFM, please point me to the best one, cause I think I found the forum thingy over at axolti a bit confusing

These links are good for object hunting/thinking:
http://www.privatepublic.de/public/fact ... tlist.html
http://www.privatepublic.de/public/comm ... tlist.html
Here you go:

LFO square drives the change (knob for rate) -- set the number of chains in the probability object text box. Whatever objects you want go between the demux and mux. If you want the input to always been feeding all the chains you can omit the demux and just route everything into the mux. Let me know if you need more details.

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Re: Race to the pedalboard: An Axoloti Adventure
that is the feeling I got, oh boy...spacelordmother wrote: There's no RTFM possible for Axo
spacelordmother wrote: Here you go:
LFO square drives the change (knob for rate) -- set the number of chains in the probability object text box. Whatever objects you want go between the demux and mux. If you want the input to always been feeding all the chains you can omit the demux and just route everything into the mux. Let me know if you need more details.


I'll try this out...
I take it the advantage of the demux & only feeding one chain is performance as in CPU/RAM?
aural conjunctions on SC
I hate moodswings are awesome! Oh, and I usually post when I'm way too tired...
I hate moodswings are awesome! Oh, and I usually post when I'm way too tired...
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Re: Race to the pedalboard: An Axoloti Adventure
It would be interesting to see if you have a difference in CPU— I’m not sure because I think for the most part all objects are “active” regardless. I was just thinking that you might want it set up that way. For example: with a delay you might not want it building up when it’s “off.” But then again, maybe you do.


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Re: Race to the pedalboard: An Axoloti Adventure
You're right--if an object is in the patch, it eats CPU whether it is actively processing audio or not.
I have a patch that does what you're asking, procarstenation. I'll upload a video today or tomorrow when I get it finalized and debugged. It uses two stomps switches to toggle between different purposes--one 'side' is a synth; the other is some granular processing. You could just as easily mix the two signals with a knob, expression pedal, accelerometer, &c, and have both the synth and external audio processing running at the same time.
Spacelordmother's sample patch is the basic idea I'm working from (mux/demux). Put things in the path of the audio signal (red lines between demux/mux) and connect some kind of switch to the green inlet on demux/mux objects and you're good to go. There's much more to it if you want there to be; I'm sure we can help work it out if you try it and get stuck.
I have a patch that does what you're asking, procarstenation. I'll upload a video today or tomorrow when I get it finalized and debugged. It uses two stomps switches to toggle between different purposes--one 'side' is a synth; the other is some granular processing. You could just as easily mix the two signals with a knob, expression pedal, accelerometer, &c, and have both the synth and external audio processing running at the same time.
Spacelordmother's sample patch is the basic idea I'm working from (mux/demux). Put things in the path of the audio signal (red lines between demux/mux) and connect some kind of switch to the green inlet on demux/mux objects and you're good to go. There's much more to it if you want there to be; I'm sure we can help work it out if you try it and get stuck.
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Re: Race to the pedalboard: An Axoloti Adventure
Also I can't say enough about how fucking fun axo is. If you're on the fence, just buy one. I don't lust after pedals anymore, and I learn so much from tinkering with this thing. It's deeper than the deepest pedals, and can be endlessly reconfigured (if you're clever about hardware) to be whatever you fancy that day.
It is the dopest of the dope.
It is the dopest of the dope.
The most merciful thing in the world, I think, is the inability of the human mind to correlate all its contents.
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Re: Race to the pedalboard: An Axoloti Adventure
If you ever wanted MaxMSP to remind you of Windows95
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Re: Race to the pedalboard: An Axoloti Adventure
Max requires a persistent visual interface. Axoloti does not.D.o.S. wrote:If you ever wanted MaxMSP to remind you of Windows95
Did you sell yours?
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Re: Race to the pedalboard: An Axoloti Adventure
If you ever wanted an expat you remind of you why the weak can't survive in the U.S.D.o.S. wrote:If you ever wanted MaxMSP to remind you of Windows95
The most merciful thing in the world, I think, is the inability of the human mind to correlate all its contents.
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Re: Race to the pedalboard: An Axoloti Adventure
No I still have mine. And I have a box for it. It does a lot of cool things, for sure, it's just a little clunky for me to integrate.
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Re: Race to the pedalboard: An Axoloti Adventure
Clunky how? Honest question.D.o.S. wrote:No I still have mine. And I have a box for it. It does a lot of cool things, for sure, it's just a little clunky for me to integrate.
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Re: Race to the pedalboard: An Axoloti Adventure
It's not great for recording: I have to set it up exactly how I want it before I unplug it from the big fancy editing computer to bring in the rest of my gear, as I only record through an old laptop (stupid grounding problems) and at that point tweaking parameters becomes, you know, not possible
and since it's not DAW integrated like MAX it loses out there.
Also no volume on the headphone out is annoying af.
Stuff like that. It would be easier if my music making setup wasn't a total kludge, probably.

Also no volume on the headphone out is annoying af.
Stuff like that. It would be easier if my music making setup wasn't a total kludge, probably.
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Re: Race to the pedalboard: An Axoloti Adventure
Well, totally get that it won't work in everyone's setup, buuuut... If you don't have pots connected to it, you can still map parameters to receive midi commands for tweaking via DIN or usb host. Likewise, if you have a master volume object (like sss/stereooutvol) in your patch you can adjust the headphone volume.D.o.S. wrote:It's not great for recording: I have to set it up exactly how I want it before I unplug it from the big fancy editing computer to bring in the rest of my gear, as I only record through an old laptop (stupid grounding problems) and at that point tweaking parameters becomes, you know, not possibleand since it's not DAW integrated like MAX it loses out there.
Also no volume on the headphone out is annoying af.
Stuff like that. It would be easier if my music making setup wasn't a total kludge, probably.

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Re: Race to the pedalboard: An Axoloti Adventure
Yeah I mean I also have that Amp/Attenuator so that's a non issue if I really want to sprawl.