Re: Somethings a-brewing in the Sonic Crayon camp
Posted: Thu Mar 24, 2016 10:50 am
I'd rather use external software to draw waveforms though. I can use illustration software and make really cool waveforms with bezier splines and whatnot, then just export it as an image. Plus I'm black belt in photoshop-fu. I really don't want to spent more time than I need if I have to make a new tool. Especially because I won't be able to beat the flexibility of using illustrator + photoshop.oscillateur wrote:With Processing it should be simple enough to make something that loads an image and does simple detection, or that enables you to draw the waveform yourself.cloudscapes wrote:Considering. Hell, I'm even considering game maker since I already own and know how to use it.oscillateur wrote:You might be able to do something quickly with processing if you don't want to go the C++ route...cloudscapes wrote:I'm also looking for software that'll help me create interesting waveshapes and turn it into numbers I can use
I'd make a utility that prompts you to open a picture of a wave. Then just have it scan row by row, left to right. I'd just have to make sure the waveform pictures are high contrast and clean. I won't need interpolation or fancy stuff. It's just for an lfo that will be modulating the delay time of a 2399. Accuracy is not really a concern.
I haven't used that in years but the syntax is super simple and it's perfect for this kind of things...
You could even modify this existing example to draw a waveform :
http://processing.org/examples/handles.html
And then save the data somewhere :
http://processing.org/examples/loadsavetable.html

