"Experimental" Effects

General Gear Discussion - effects, synths, etc.

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snipelfritz
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Re: "Experimental" Effects

Post by snipelfritz »

veteransdaypoppy wrote:i've come to learn that songwriting comes first and effects should highlight a mood, more than anything.

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Experimental? I suppose it's something that either does something completely novel or does something in a new way or with something more than a little "gimmick." As people have sort of said, you can always use "traditional" effects in an experimental, unorthodox way.
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Re: "Experimental" Effects

Post by CBGB »

God, something new. Something that's not in the rut of all the usual effects we've all known about for 30-40 years.

Basically the '60s and '70s were pretty mind blowing for effects and ever since it's ho hum...
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Re: "Experimental" Effects

Post by snipelfritz »

CBGB wrote:God, something new. Something that's not in the rut of all the usual effects we've all known about for 30-40 years.

Basically the '60s and '70s were pretty mind blowing for music in general and ever since it's ho hum...

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Re: "Experimental" Effects

Post by univalve »

StopReferencing wrote:I think the Moog CV stuff really expanded how I approached guitar playing for a while - the idea of manipulating a signal that wasn't an audio path was pretty heavy lifting at first. Almost felt like I was interacting with another musician if I'd blend the wet/dry correctly.

Ring modulation forced me to think differently - I used to use the Moog one basically as an analog Whammy pedal, but then I got a Randy's Revenge and the regular ol' ring modulation (without any frequency manipulation, I mean) was so unexpectedly full and beautiful (especially compared to the Moog, Jesus) that it really encouraged me to engage with that sound/dynamic in my playing (which is hard).

Octave fuzz introduced me to hitherto unknown amounts of intermodulation in chords; really love a lot of those fucked almost-static-y sounds some octave fuzzes can achieve.

Yes (except for the randy (do not dig that one :idk: )) to all statements!

one other thing for me was/is the looper: thinking in layers of loops and not in "what is playable on the guitar" really opened my mind in thinking about my own music approach...
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Re: "Experimental" Effects

Post by Caesar »

Well, are we talking about experimental music or experimental effects? I think they're 2 very different things. I recently got a Pigtronix Philosopher King. It's a compressor/dirt/adsr in one box it can start totally clean, then you can weave them all together to produce subtle or wild effects.

I think EHX makes lots of experimental effects. The Stereo Memory Man with Hazarai can do a million things.

Copilot:FX seems to only make experimental effects.
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Re: "Experimental" Effects

Post by oldangelmidnight »

I think of an experimental effect as one that doesn't respond or perform the way you expect it to. If it adds a sound you have to react to, rather than just giving you what you want then the effect is contributing something original to the music.
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Re: "Experimental" Effects

Post by Eric! »

Doing your own thang! It's all in the user. I'm in a similar boat as theavondon. It's in doing things because you like them, and fuck what others say.
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Re: "Experimental" Effects

Post by Big Mon »

To me,an experimental piece of gear begins with the user,and the application in for which it is to be used. Take the Phantom Octave_it's not the craziest box o' crazy out there,but it's great for experimentation. Tom recommends usig it first/early in the signal chain. I favor it AFTER another dirt(chewy,phase-y things can sometimes happen). And couple that with how it interacts with your pup selection,your picking dynamics,types of pups,toggle position,etc. That,to me,makes it experimental-ish
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