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Re: DELAY TALK.

PostPosted: Sun Oct 11, 2015 9:08 pm
by Iommic Pope
Good lord.

Re: DELAY TALK.

PostPosted: Mon Oct 12, 2015 9:58 am
by aens_wife
Iommic Pope wrote:Good lord.


We are not fucking around this year :cool:

Re: DELAY TALK.

PostPosted: Mon Oct 12, 2015 10:27 am
by Strange Tales
aen wrote:I worked on this a bunch on friday night. I'm going to talk with a digital engineer ASAP, and hopefully cram a shit load of good shit in one box. Roughly ten knobs, if I can get everything I want.


What points in here and elsewhere got discussed?/Any word on what made the cut?

Re: DELAY TALK.

PostPosted: Mon Oct 12, 2015 11:39 am
by goroth
aen wrote:I worked on this a bunch on friday night. I'm going to talk with a digital engineer ASAP, and hopefully cram a shit load of good shit in one box. Roughly ten knobs, if I can get everything I want.

10 knob delay = PAF.

Re: DELAY TALK.

PostPosted: Mon Oct 12, 2015 11:53 am
by aens_wife
Strange Tales wrote:
aen wrote:I worked on this a bunch on friday night. I'm going to talk with a digital engineer ASAP, and hopefully cram a shit load of good shit in one box. Roughly ten knobs, if I can get everything I want.


What points in here and elsewhere got discussed?/Any word on what made the cut?


We are not sharing specifics yet, because we don't really know what will make the final cut until we are farther along in the project.

Rest assured it will be amazing and totally worthy of the DC name.

Re: DELAY TALK.

PostPosted: Mon Oct 12, 2015 6:06 pm
by PanicProne
So psyched for this!

Re: DELAY TALK.

PostPosted: Mon Oct 12, 2015 6:10 pm
by Chankgeez
aens_wife wrote:
Iommic Pope wrote:Good lord.


We are not fucking around this year :cool:


Should be the Dwarfcraft advertising slogan:

DWARFCRAFT: We are not fucking around this year.

Re: DELAY TALK.

PostPosted: Tue Oct 13, 2015 10:10 am
by aen
I thought maybe it was time for a new sig.

Re: DELAY TALK.

PostPosted: Tue Oct 13, 2015 11:31 am
by Chankgeez
aen wrote:I thought maybe it was time for a new sig.


You can thank your wife for that.

Re: DELAY TALK.

PostPosted: Wed Oct 14, 2015 12:50 pm
by magiclawnchair
hey, remember the year that dwarfcraft was just fucking around? no? neither do I! :evil:

Re: DELAY TALK.

PostPosted: Thu Oct 15, 2015 9:09 am
by ThorZ
Just reminds me of Orange and Black attack by Rumplestilskin Grinder (1 min 20 Secons in) ! LOVE this tune:




Re: DELAY TALK.

PostPosted: Thu Oct 15, 2015 2:33 pm
by TheStevenLasombras
aen wrote:I worked on this a bunch on friday night. I'm going to talk with a digital engineer ASAP, and hopefully cram a shit load of good shit in one box. Roughly ten knobs, if I can get everything I want.


:drool: :drool: :drool: :drool: YES

Re: DELAY TALK.

PostPosted: Thu Oct 15, 2015 4:56 pm
by goroth
I didn't expect to see rumplestiltskin grinder in this thread. :thumb:

Re: DELAY TALK.

PostPosted: Fri Oct 16, 2015 10:20 am
by ThorZ
goroth wrote:I didn't expect to see rumplestiltskin grinder in this thread. :thumb:


nobody expects Rumplestilskin Grinder but whenever someone says "Were not fucking around" ...... BAM they appear

Re: DELAY TALK.

PostPosted: Fri Oct 16, 2015 11:29 am
by krautrocker
1) Delay Time up to 2-3 seconds;
2) Internal dirt to drive repeats;
3) Momentary footswitch to pitch repeats up/down with glide;
4) Effects loop with adjustable or envelope controlled mix level;
5) A freeze mode with modulated repeats occuring randomly with adjustable speed (which would be great for ambient textures);
6) Spectacularly brutal and weird oscillations :lol:
7) Output level knob to compensate any volume drops;
8) Ability to oscillate without any input signal;
9) Some kind of superweapon from Dwarfcraft Devices on board;